Insomniac's Wolverine Delivers Brutal Combat but Struggles to Redefine the Hero

TL;DR Summary
Insomniac's Marvel's Wolverine leans into brutal, melee-focused combat and a Sinister-led setup, but the game largely reuses the studio's Spider-Man/Arkham-inspired systems; its violence is graphic and the DualSense haptics are impressive, yet the action often feels weightless and the narrative risks not redefining Wolverine or impacting future films. Release on PS5 is set for 15 September.
- Marvel’s Wolverine: Spider-Man developers turn to a more cutthroat character The Guardian
- Hands-on report: Marvel’s Wolverine PlayStation.Blog
- 'He's not anchored to a particular place': Marvel's Wolverine director explains the game's linear gameplay Polygon.com
- Marvel’s Wolverine Preview: It’s Incredibly Fun, but So Far It’s Not the Superhero Game Revelation Spider-Man Was IGN
- Marvel's Wolverine Director Talks Combat, World Design, and Moving Away From Spider-Man's Open World Formula GamerBraves
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