Zero Parades Strives for Its Own Spycraft in a Shadow of Disco Elysium
TL;DR Summary
ZA/UM's Zero Parades: For Dead Spies leans into a Disco Elysium–style, combatless RPG but with a spy-thriller twist: a three-faculty system linked to Fatigue, Anxiety, and Delirium, a balance of cigarettes and other consumables to influence checks, and branching quests that reward failure as a path to new outcomes. Its city Portofiro is vibrant and politically charged, and Hershel is a compelling lead, though the inner voices lack distinct personalities and the game sometimes imitates Disco Elysium too closely. Overall, it's a strong, narrative-driven RPG that dips in places but remains well worth playing, earning an 8/10.
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