Blizzard's Talent Loss and "Crisis Maps": The Inside Story.
TL;DR Summary
Blizzard has denied creating "crisis maps" to track what features they can and can't ship due to the number of employees leaving the studio. The denial comes after World of Warcraft producer Adam "Glaxigrav" claimed that the studio is "losing amazing talent" due to various issues. Blizzard stated that creating crisis maps is "not a team practice for World of Warcraft," but noted that "making decisions around priorities, iterating, and ensuring quality are everyday parts of game development."
Topics:technology#blizzard#crisis-maps#forced-return-to-office-policy#gaming#talent-exodus#world-of-warcraft
- Blizzard denies "crisis maps" are being created due to loss of talent Game Developer
- Blizzard Puts Together "Crisis Map" Of Games It Cannot Ship Due To Staff Losses, Says Report TheGamer
- "You get what you pay for" - Asmongold provides his take on Blizzard Entertainment losing numerous employees Sportskeeda
- World of Warcraft producer says Blizzard is bleeding talent because "someone in power doesn't listen" Gamesradar
- Blizzard responds to claims from producer it's creating product "crisis maps" Eurogamer.net
- View Full Coverage on Google News
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