Dragon's Dogma 2: Embracing Slow Travel and Enemy Variety

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Source: Kotaku
Dragon's Dogma 2: Embracing Slow Travel and Enemy Variety
Photo: Kotaku
TL;DR Summary

Dragon's Dogma 2, the new action RPG by Capcom, emphasizes slow travel and intentional friction, making the journey as important as the destination. The game's approach to non-combat systems, such as travel and rest, encourages players to engage with the living, breathing world and their companions, creating emergent moments of adventure and deepening connections. This intentional design ethos reflects a narrative structure that values the journey as much as the destination, akin to the themes found in traditional fantasy stories like The Hobbit.

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