Zelda Producer's Indifference to Chronology and Linear Gameplay Disappoints Fans

TL;DR Summary
Zelda series producer Eiji Aonuma responds to fans who desire a more "traditional linear" adventure in the Zelda franchise, stating that while he understands the nostalgia factor, he questions why fans would want to go back to a more limited and restricted gameplay experience. However, Aonuma acknowledges the desire for designed dungeons and reveals that the team has incorporated denser and more thoughtful dungeon designs in the upcoming game, Tears of the Kingdom. He also hints at the potential for a playable Zelda in a future game.
- Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure Nintendo Life
- 'The Grass is Greener:' Tears of the Kingdom Developers Look Back While Responding to Classic Fans IGN
- Zelda producer on fans who say they miss the more linear games Nintendo Everything
- Aonuma says he isn't too bothered about Zelda timeline as it “kind of boxes us in” My Nintendo News
- Zelda Producer Eiji Aonuma Doesn't Really Care About the Series' Chronology IGN
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