Microsoft trims PC shader waits with cross-device precompiled shaders

1 min read
Source: Ars Technica
Microsoft trims PC shader waits with cross-device precompiled shaders
Photo: Ars Technica
TL;DR

Microsoft is advancing Advanced Shader Delivery to auto-generate a cross-vendor Precompiled Shader Database from a State Object Database, letting games ship precompiled shaders for faster, console-like load times on PC as drivers update, with Nvidia/Intel/Qualcomm on board and a May rollout via the Xbox Partner Center.

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