Microsoft trims PC shader waits with cross-device precompiled shaders

TL;DR Summary
Microsoft is advancing Advanced Shader Delivery to auto-generate a cross-vendor Precompiled Shader Database from a State Object Database, letting games ship precompiled shaders for faster, console-like load times on PC as drivers update, with Nvidia/Intel/Qualcomm on board and a May rollout via the Xbox Partner Center.
Topics:technology#advanced-shader-delivery#direct3d#pc-gaming#precompiled-shaders#shader-loading#technology
- Microsoft is working to eliminate PC gaming’s “compiling shaders” wait times Ars Technica
- Microsoft DirectX Gears Up For ML Era On Windows, Advanced Shader Delivery Solves Game Stutter & Load Times, DXR 2.0 Teased Wccftech
- Nvidia has teamed up with Microsoft to boost the efficiency of your RTX GPU and reduce game stutters PC Guide
- Microsoft has announced 'the deepest GPU tooling collaboration with hardware vendors in Windows history' PC Gamer
- Microsoft Integrates AI into DirectX for Next-Gen PC Graphics National Today
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