RPCS3 Rejects DLSS 5, Calls Output Slop and Keeps Preservation Focus

TL;DR Summary
RPCS3’s developers say they won’t support leaked DLSS 5, stating "we do not ship any of that slop" and emphasizing preservation over adding neural upscaling that hides lack of optimization. The stance comes as a leaked DLSS 5 DLL circulates and modders test it in emulators, with RPCS3 noting it already supports FSR but will not implement DLSS 5.
- RPCS3 Team Won't Touch Leaked DLSS 5, Calls the Output "Slop" TechPowerUp
- DLSS 5 Launches In NBA 2K27 September 3rd. Plus DLSS Comes To STAR WARS Zero Company™, Onimusha: Way of the Sword & The Blood of Dawnwalker NVIDIA
- We explored early DLSS 5 performance with community mods — and the limits of the 12V-2x6 power connector may hold it back on the RTX 5090 Tom's Hardware
- Nvidia’s controversial DLSS 5 arrives September 3rd and requires serious GPU horsepower The Verge
- Nvidia’s DLSS 5 makes NBA 2K27 look incredibly real, which is kind of the problem PCWorld
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