Gamers' Chat Rooms: A Breeding Ground for Extremism.

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Source: The New York Times
Gamers' Chat Rooms: A Breeding Ground for Extremism.
Photo: The New York Times
TL;DR Summary

A new report by the NYU Stern Center for Business and Human Rights has highlighted how deeply rooted misogyny, racism, and other extreme ideologies have become in some video game chat rooms. The report found that 51% of those who played online games in the world's major gaming markets encountered extremist statements in games that featured multiple players during the past year. The report also revealed that some gaming platforms and adjacent social media sites are particularly vulnerable to extremist groups' outreach because of the many impressionable young people who play games, as well as the relative lack of moderation on some sites.

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