Ken Levine Explains Why BioShock in Space Didn’t Make Sense

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Source: Kotaku
Ken Levine Explains Why BioShock in Space Didn’t Make Sense
Photo: Kotaku
TL;DR Summary

In an IGN interview, Ken Levine says BioShock’s identity is tied to historical settings and a space-based BioShock wouldn’t work for him. Judas, Levine’s new Ghost Story Games project, will focus on the lead’s choices and relationships rather than a fixed narrative and is not BioShock 4 or a space sequel; no release date has been announced.

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