Warcraft 3’s Forsaken Kingdom Doubles Down on RPG Storytelling Over Base-Building

1 min read
Source: Kotaku
Warcraft 3’s Forsaken Kingdom Doubles Down on RPG Storytelling Over Base-Building
Photo: Kotaku
TL;DR Summary

Blizzard’s Warcraft 3: Reforged Forsaken Kingdom campaign leans into RPG-style storytelling to serve a character-driven narrative, notably dropping base-building. The interview with Brad Chan and Ion Hazzikostas also reinforces that RTS remains relevant and that Blizzard will listen to players about future adjustments, potentially reintroducing base-building if warranted. The narrative ties between Warcraft 3, World of Warcraft Forever, and Arthas emphasize franchise-wide storytelling, with Hazzikostas calling Warcraft 3 the best storytelling medium Blizzard has had.

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