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Belmont's Curse Launches October 15, Bridging Castlevania Games and Netflix Series
games14 days ago

Belmont's Curse Launches October 15, Bridging Castlevania Games and Netflix Series

Castlevania: Belmont's Curse, a new Metroidvania developed by Evil Empire and published by Konami, launches on October 15, 2026. The game stars Rose Belmont in 1499 Paris, featuring a new Arcana system and combat mechanics that blend classic franchise elements with modern soulslike difficulty modifiers. A demo releases on October 1, allowing players to transfer progress to the full game. The title aims to reconnect the franchise with fans of the Netflix animated series, which ended in 2025.

Xenogears Remake Hopes Dim After Square Enix Boss Calls It A 'Tough Game' To Recreate
games17 days ago

Xenogears Remake Hopes Dim After Square Enix Boss Calls It A 'Tough Game' To Recreate

Square Enix’s Xenogears remake appears unlikely after Final Fantasy VII Revelation director Naoki Hamaguchi described remaking a game from that era as a “tough game” to recreate; Xenogears hasn’t been playable on modern hardware since the PS3 digital release and with storefronts for PSP/Vita closing, interest hinges on potential HD ports or a Xeno collection—ideally with Monolith Soft—in order to bring the cult RPG to current platforms.

Marathon’s Future: Bungie Bets on PvE Growth With Symbiosis Update
games17 days ago

Marathon’s Future: Bungie Bets on PvE Growth With Symbiosis Update

Bungie acknowledges Marathon didn’t reach as many players as hoped and says the game needs to evolve. The studio plans to end the current seasonal model and roll out a December update called Symbiosis that adds a new PvE mode, aiming to deepen Marathon beyond its extraction-shooter roots while still offering PvP and PvPvE experiences. Bungie stresses that Marathon isn’t meant to replace Destiny, but could play a larger role in its future through expanded narrative and world-building. More details are expected later this week.

Bethesda Targets Doom-Branded Memecoin Promoted by Doom Designer
games18 days ago

Bethesda Targets Doom-Branded Memecoin Promoted by Doom Designer

Bethesda has sent a cease-and-desist to challenge a Doom-themed memecoin and related browser game called Doomsol promoted by former Doom designer Sandy Petersen, arguing that while Doom’s open license allows creative uses, it does not permit commercial use of Doom assets or imply endorsement; the move aims to prevent consumer confusion about official Doom products, with Bethesda emphasizing responsible branding while noting that open-source experimentation remains acceptable. The memecoin’s hype faded as links and sites were taken down and Petersen’s involvement remained unclear.

Destiny 2 Vaults Reopen as Red War Returns to All Guardians
games18 days ago

Destiny 2 Vaults Reopen as Red War Returns to All Guardians

Bungie announced it will restore vaulted Destiny 2 campaigns, destinations, and raids—starting with the Red War campaign—to all players as part of a broader effort to honor Destiny’s past while building its future; the work requires updating lighting, encounters, and systems since Beyond Light, so no timetable is set for when returning content will be live.

Lufia Returns: SNES Classics Head to Steam, Sequel Stages the Comeback
games18 days ago

Lufia Returns: SNES Classics Head to Steam, Sequel Stages the Comeback

Beloved SNES JRPGs Lufia I & II are getting their first official re-release on Steam, packaged as Lufia I & II: The Sinistrals Saga for a 2027 release. Lufia II is the standout in the pair, praised for its tightened combat, painterly visuals, and iconic score, while Lufia I remains a simpler, early RPG treat. The port is led by Neverland (the team behind Rune Factory) and follows a wave of retro JRPG re-releases, including Terranigma, announced during Tokyo Game Show 2026.

WoW: Forever Shines With New Lighting in Classic Beta
games19 days ago

WoW: Forever Shines With New Lighting in Classic Beta

Kotaku notes World of Warcraft: Forever’s beta introduces updated lighting and water effects to the original game, offered in two modes—classic and updated visuals—sparking a flood of sunset, sunrise, and misty-forest screenshots as players praise the glow while still able to disable the changes if they prefer the original look; the update brings 20 years of lighting tech to a 21-year-old game and even adds the Skyborne Elves as a paid unlock in the beta.