Dawnwalker Aims for Dense, Time-Respecting Open-World RPG

TL;DR Summary
Dawnwalker, Rebel Wolves' vampiric open-world RPG released by Bandai Namco, is pitched as a dense, character-driven experience that emphasizes player agency over sheer size. Creative director Mateusz Tomaszkiewicz highlights Baldur's Gate 3 as inspiration and describes Dawnwalker as a 'narrative sandbox' with a focused scope that still lets you shape the world through meaningful choices. The game features a time-limit mechanic and is targeting roughly 50–75 hours of playtime, aiming to avoid padding while delivering a living, inhabited world.
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