Dragon's Dogma 2: Dark Arisen Returns With Hard Mode and Style-First Design

TL;DR Summary
Restart.run's interview with Dragon's Dogma 2 director Kento Kinoshita and producer Naoto Oyama discusses the Dark Arisen expansion: a long-awaited hard mode, a focus on a larger world and fashion-over-stats design, and why the expansion carries the Dark Arisen name again.
- Dragon's Dogma 2: Dark Arisen Director and Producer Talk Hard Mode, Fashion Over Stats, and Why They Named it Dark Arisen Again Restart.run
- "The motivation for this project was the passionate feedback we received from fans" - Dragon's Dogma 2: Dark Arisen's developers on the expansion's new gameplay loop, how it affects the Unmoored World, and more RPG Site
- Dragon's Dogma 2 devs on the big fast travel U-turn, and wanting to "win back the trust" of RPG fans with the Dark Arisen DLC Eurogamer.net
- Dragon's Dogma 2 fans had given up, but Capcom says work on the RPG's Dark Arisen expansion started six months after launch to answer "incredibly passionate feedback" GamesRadar+
- Dragon's Dogma 2: Dark Arisen to Focus on "Gameplay Fun and Density" Inven Global
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