"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"

1 min read
Source: IGN
"Dragon's Dogma 2 Director Advocates Against Fast Travel for More Engaging Gameplay"
Photo: IGN
TL;DR

The director of Dragon’s Dogma 2, Hideaki Itsuno, explains the decision to limit fast travel in the game, emphasizing the importance of making travel enjoyable and immersive. The game's world is designed to encourage exploration and discovery, with reactive elements that create unique experiences for players. Itsuno and developer Kento Kinoshita highlight the intention to add value to distance traveled and create a more realistic and valuable system. Dragon’s Dogma 2 is set to release on March 22 for PS5, PC, and Xbox Series X|S, with a unique approach to fast travel that aims to enhance the overall gaming experience.

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