Marathon's $200M+ budget, player drop, but Bungie stays optimistic

TL;DR Summary
Forbes reports Marathon’s development budget exceeded $200 million (likely over $250 million with ongoing post-launch costs); Steam’s 24-hour peak has fallen about 68% since launch to roughly 26,900 players. The Cryo Archive endgame remains highly challenging, but Bungie morale is reportedly high and there’s no plan to shut the game down, addressing fears of a live-service collapse.
- "This is not a game that is about to face some sort of imminent shutdown" - Marathon reportedly had a budget of $200m, and while player numbers are dipping, team morale remains good Eurogamer
- Checking In On ‘Marathon’ A Month After Launch Forbes
- Marathon Reportedly Had a Budget of Over $200 Million — and While the Pressure Is on Bungie to Gain More Players, It Is Not Facing an Imminent, Concord-Style Shutdown IGN
- 'We Needed To Do Something That Would Subvert Expectations': An Interview With Ryan Lott And Chase Combs About Marathon's Incredible Soundtrack Aftermath
- Marathon Dropped Out of Steam's Top 50 Sales After a Month ixbt.games
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