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Marathon Budget Surpasses $200 Million, Bungie’s Gamble Grows
business4 hours ago

Marathon Budget Surpasses $200 Million, Bungie’s Gamble Grows

Forbes cites anonymous sources claiming Bungie’s Marathon cost over $200 million to develop, potentially rising above $250 million when post-launch costs are included; the figure excludes ongoing maintenance. If accurate, Marathon would rank among the industry's costliest games and could surpass Spider-Man 2’s rumored $300 million budget. Sony purchased Bungie for $3.6 billion and integrated it into PlayStation Studios, but Marathon has struggled with player counts; its long-term profitability will hinge on ongoing content and monetization via microtransactions, with Bungie continuing to expand the game rather than winding it down.

Marathon's $200M+ budget, player drop, but Bungie stays optimistic
gaming1 day ago

Marathon's $200M+ budget, player drop, but Bungie stays optimistic

Forbes reports Marathon’s development budget exceeded $200 million (likely over $250 million with ongoing post-launch costs); Steam’s 24-hour peak has fallen about 68% since launch to roughly 26,900 players. The Cryo Archive endgame remains highly challenging, but Bungie morale is reportedly high and there’s no plan to shut the game down, addressing fears of a live-service collapse.

Marathon's Soundtrack Breaks the Mold, Say Lott and Combs
video-games1 day ago

Marathon's Soundtrack Breaks the Mold, Say Lott and Combs

In this interview, Marathon composer Ryan Lott and audio director Chase Combs explain how they defied conventions to create a soundtrack that blurs score and sound design, turning the human voice into an instrument and drawing inspiration from Björk and films like Sicario/Arrival, while collaborating with Bungie and Spider Farm. They discuss the creative process, the score's ambitious sonic goals, and how the standalone album has shaped Marathon’s identity and reception.

Bungie pledges longevity for Marathon despite soft PS5 sales
gaming12 days ago

Bungie pledges longevity for Marathon despite soft PS5 sales

Marathon has sold roughly 1.2 million copies across Steam/PC, with about 217,000 on PS5 (roughly 19%), a performance viewed as soft for a high-budget live-service shooter. Bungie responded by affirming the game’s long-term commitment and ongoing improvements, though Sony ultimately holds the final say on continued support. The title has earned solid reviews and maintains a small, dedicated audience, but questions remain about its ability to recoup development costs and scale beyond its niche, leaving its long-term fate uncertain as updates continue.

Marathon on PS5 Underperforms at Launch, Sparking Sony/Bungie Budget Concerns
gaming14 days ago

Marathon on PS5 Underperforms at Launch, Sparking Sony/Bungie Budget Concerns

Marathon’s PS5 debut appears underwhelming, with early estimates suggesting about 1.2 million copies sold across PS5, Xbox Series X|S, and PC and roughly 217,000 on PS5 alone, according to Alinea Analytics and a Forbes source. The launch numbers, coupled with Sony’s broader financial strains and Bungie’s high development costs, raise eyebrows about the viability of the acquired studio and upcoming projects.

Bungie Takes Feedback on Marathon’s Weekend-Only Cryo Archive Access
gaming18 days ago

Bungie Takes Feedback on Marathon’s Weekend-Only Cryo Archive Access

Marathon's Cryo Archive is a weekend-only, three-player endgame mode that requires players to be level 25, have all factions unlocked, and bring a 5,000-credit loadout, leaving many players unable to try it; Bungie says it's listening to feedback and will discuss potential changes this week—like solo options and more consistent drops—even if no quick fixes are guaranteed.

Bungie mulls Cryo Archive tweaks after Marathon weekend
gaming18 days ago

Bungie mulls Cryo Archive tweaks after Marathon weekend

Marathon's Cryo Archive wrapped its first weekend with a mix of fun and frustration. Bungie says it is reviewing player feedback and may pursue three changes: opening Cryo Archive outside weekend windows, ensuring subroutines drop more reliably from vaults, and adding a solo-queue option for the end-game. While discussions will continue this week, there are no guaranteed quick fixes, and some players worry about access for those who can't squad up or lose loot when teammates quit.

Cryo Archive Opens Marathon’s High-Stakes Endgame
gaming20 days ago

Cryo Archive Opens Marathon’s High-Stakes Endgame

Marathon’s long-awaited endgame mode, Cryo Archive, is live following a community ARG, delivering six wings of PvPvE action with vault chases, loot, and unique rewards. Players must be Level 25, have all factions unlocked, and carry a 5,000-credit loadout to access seven high-security Vaults, with Codex rewards like skins and the Vidmaster title. Early impressions are positive, though overall sales and player engagement remain under observation ahead of a full PS5 review.

Marathon’s Weeks-Long ARG Targets a Hidden Endgame Map
video-games22 days ago

Marathon’s Weeks-Long ARG Targets a Hidden Endgame Map

Bungie’s Marathon launch has kicked off a weeks-long alternate reality game driven by a massive player community. Players interact with in-game terminals and a mysterious Cryoarchive website, with progress tracked across Discord, Reddit, and fan sites. The quest has spanned six steps of puzzles, poems, and cipher challenges, with the seventh step demanding defeating 500 million United Earth Space Council enemies. At the time of writing, players have logged roughly 318 million kills (about 17,700 per minute) and expect the milestone to take over a week. A corrupted Cryoarchive dashboard and an evolving match-puzzle mechanic keep the effort dynamic, all aimed at unlocking a new map set on the Marathon ship—an endgame reveal born from a large, collaborative community effort.