"Redefining Travel in Open-World Games: Insights from Dragon's Dogma 2"

1 min read
Source: Push Square
"Redefining Travel in Open-World Games: Insights from Dragon's Dogma 2"
Photo: Push Square
TL;DR

Hideaki Itsuno, director of Dragon's Dogma 2, criticizes fast travel in games, stating that it's only an issue if the game itself is boring, and emphasizes the importance of making travel enjoyable through strategic placement of discoveries and dynamic enemy encounters. Itsuno's ambitious approach to game design aims to encourage players to make their own choices about how to traverse the game world, and the upcoming RPG is generating excitement with its expansive open-world and unique features.

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