Subnautica 2 designer: I get why piracy happens, but flaunting it harms launch

1 min read
Source: Eurogamer
Subnautica 2 designer: I get why piracy happens, but flaunting it harms launch
Photo: Eurogamer
TL;DR Summary

Subnautica 2's design lead Anthony Gallegos says piracy is understandable but flaunting it publicly is frustrating; he can't condone piracy but would rather players buy the game and try it; at launch the game drew about 446,000 concurrent paying players on Steam and later the studio reported over 2 million copies sold across PC and Xbox Series X/S; he stresses the importance of a strong launch and pushes back on misperceptions about his finances.

Share this article

Reading Insights

Total Reads

0

Unique Readers

9

Time Saved

7 min

vs 8 min read

Condensed

95%

1,44574 words

Want the full story? Read the original article

Read on Eurogamer