Subnautica 2 designer: I get why piracy happens, but flaunting it harms launch

TL;DR Summary
Subnautica 2's design lead Anthony Gallegos says piracy is understandable but flaunting it publicly is frustrating; he can't condone piracy but would rather players buy the game and try it; at launch the game drew about 446,000 concurrent paying players on Steam and later the studio reported over 2 million copies sold across PC and Xbox Series X/S; he stresses the importance of a strong launch and pushes back on misperceptions about his finances.
- "I cannot condone piracy, but I get why people do" - Subnautica 2 lead designer airs frustration at 'flagrant' pirates Eurogamer
- Subnautica 2 Early Access Roadmap Unknown Worlds
- Subnautica 2 guide: 15 tips to help you survive the ocean’s depths Epic Games
- Subnautica 2 Early Access Review IGN
- Subnautica 2 is having a huge launch on Steam The Verge
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