Tag

Unknown Worlds

All articles tagged with #unknown worlds

Subnautica 2’s Next Update Dives into a New Region and More
technology2 months ago

Subnautica 2’s Next Update Dives into a New Region and More

Unknown Worlds’ Subnautica 2 teases a major update introducing the Collector Leviathan’s home as a brand-new region, plus a new chassis and fresh creatures/resources. The patch план also includes smaller updates like proximity voice chat, expanded Biomod options and passive slots, easier Blight encounters, and the ability to replay PDAs’ voice logs. With ~4 million copies sold on PC/Xbox Series X|S (not on PS5 yet) and a three-year early-access window ahead, players can expect ongoing improvements post-launch.

Subnautica 2 Preview Teases Scarier Depths With New Region and Proximity Chat
news2 months ago

Subnautica 2 Preview Teases Scarier Depths With New Region and Proximity Chat

Unknown Worlds teased substantial upcoming Subnautica 2 updates, including a new region beneath the Collector Leviathan, a revamped Biomod System with more passive slots, better wrecks and clearer blight encounters, voiceover crash fixes, and multiplayer features like emotes and proximity voice chat. A new, scarier content drop is planned to expand story and creature variety, but no dates were announced yet; updates are expected via ongoing hotfixes.

Krafton OKs $250M Bonus for Unknown Worlds After Subnautica 2 Hit, Amid ChatGPT‑Fueled Legal Drama
business2 months ago

Krafton OKs $250M Bonus for Unknown Worlds After Subnautica 2 Hit, Amid ChatGPT‑Fueled Legal Drama

Krafton is reportedly agreeing to pay the $250 million milestone bonus to Unknown Worlds after Subnautica 2 shipped and became a hit (roughly 4 million copies sold and about $100 million in revenue), ending a year-long dispute that included the firing of the founders and a court ruling related to Krafton’s use of ChatGPT to avoid the payout.

Krafton set to pay up to $250M to Subnautica 2 devs after early sales boom
business2 months ago

Krafton set to pay up to $250M to Subnautica 2 devs after early sales boom

Krafton reportedly agreed to pay up to $250 million in earnout to Unknown Worlds’ developers for Subnautica 2 after strong early sales, ending a legal dispute that led to the ousting and later reinstatement of the studio’s leadership. The payout is said to equate to about 35% of Krafton’s last year’s operating profit, according to The Korea Economic Daily (via IGN).

Subnautica 2 Could Trigger $250M Payout to Its Studio
business2 months ago

Subnautica 2 Could Trigger $250M Payout to Its Studio

Subnautica 2 is selling fast in Early Access, with millions of copies on Steam and a first-month revenue spike that could trigger Krafton’s promise to Unknown Worlds of up to $250 million under a revenue-split deal. The contract would pay roughly $218 million in the first month (before caps) with a $250 million cap, and the final amount will be decided by the court after Krafton’s bid to back out and a trial where Krafton’s CEO reportedly consulted ChatGPT; the cofounders previously won a breach-of-contract ruling, but the exact payout remains to be determined.

Subnautica 2 sales spike forces Krafton to pay $250M earnout to Unknown Worlds
gaming2 months ago

Subnautica 2 sales spike forces Krafton to pay $250M earnout to Unknown Worlds

Krafton has been ordered to pay Unknown Worlds a $250 million earnout after Subnautica 2 surpassed 4 million copies sold since its May launch. The payout, calculated at about 3.12 dollars for every 1 dollar of revenue up to the cap, follows a legal ruling that reinstated Unknown Worlds’ leadership. Early figures show rapid sales (2 million in 12 hours; 4+ million by May 20) with Steam leading and 2.4 million Game Pass players in the first week, underscoring strong initial performance.

Subnautica 2 dev walks back combat remark, pledges deeper creature-focused updates
gaming3 months ago

Subnautica 2 dev walks back combat remark, pledges deeper creature-focused updates

Unknown Worlds apologizes for telling combat-seeking players to “go play Sons of the Forest,” clarifying Subnautica 2 will stay focused on vulnerability and exploration rather than weapon-based combat; the studio plans creature-behavior and mitigation tweaks (aggro timing, range, tool effectiveness) in upcoming weeks during its early access, and notes the ongoing Krafton-related legal dispute as context for broader development.

Subnautica 2 devs defend non-violence, promise tweaks to creature encounters
gaming3 months ago

Subnautica 2 devs defend non-violence, promise tweaks to creature encounters

Unknown Worlds says Subnautica 2 will stay true to a non-violent core, while promising patches to improve creature encounters by adjusting aggression timing, aggro ranges, flare usefulness, and tool/vehicle interactions, in order to keep encounters fair, readable, and engaging. They acknowledge requests for direct combat and note mods will let players kill creatures, but reiterate the game’s design direction and that changes will focus on making non-violent play feel more satisfying.