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Unknown Worlds

All articles tagged with #unknown worlds

Subnautica 2 dev walks back combat remark, pledges deeper creature-focused updates
gaming5 days ago

Subnautica 2 dev walks back combat remark, pledges deeper creature-focused updates

Unknown Worlds apologizes for telling combat-seeking players to “go play Sons of the Forest,” clarifying Subnautica 2 will stay focused on vulnerability and exploration rather than weapon-based combat; the studio plans creature-behavior and mitigation tweaks (aggro timing, range, tool effectiveness) in upcoming weeks during its early access, and notes the ongoing Krafton-related legal dispute as context for broader development.

Subnautica 2 devs defend non-violence, promise tweaks to creature encounters
gaming5 days ago

Subnautica 2 devs defend non-violence, promise tweaks to creature encounters

Unknown Worlds says Subnautica 2 will stay true to a non-violent core, while promising patches to improve creature encounters by adjusting aggression timing, aggro ranges, flare usefulness, and tool/vehicle interactions, in order to keep encounters fair, readable, and engaging. They acknowledge requests for direct combat and note mods will let players kill creatures, but reiterate the game’s design direction and that changes will focus on making non-violent play feel more satisfying.

Subnautica 2 Early Access: A Strong Start, But Worth Waiting For
technology7 days ago

Subnautica 2 Early Access: A Strong Start, But Worth Waiting For

Subnautica 2’s Early Access already offers about 20 hours of solid content in a vast, intriguing world, but its current pacing, small storage, and linear fetch quests can sap patience before future chapters arrive; the author argues it’s worth buying and will likely be great, but suggests waiting for Chapter 1.2 and beyond to get the full Subnautica flow, unless you want to be involved in development and provide feedback.

Subnautica 2 lays out two-phase roadmap for early access updates and new content
gaming9 days ago

Subnautica 2 lays out two-phase roadmap for early access updates and new content

Unknown Worlds has shared Subnautica 2's early access roadmap, detailing two upcoming update phases: the first focuses on biomods and core systems (blight encounters, wrecks, docking, fabrication, PDA databank and voicelogs) plus QoL tweaks like more biomod slots, storage changes and sprinting; the second centers on co-op enhancements (HUD signals, base builder, pinned recipes) and social features (voice chat, emotes, trading, revive) with ongoing bug fixes, while major expansions will add a new region, biomes, creatures, resources, tools, a new vehicle, and the next chapter of the story.

Subnautica 2 stays weaponless, betting on coexistence over conquest
gaming9 days ago

Subnautica 2 stays weaponless, betting on coexistence over conquest

Subnautica 2 will maintain its weaponless, non-violent gameplay ethos as a core design tenet, with Unknown Worlds noting it will remain a point of resistance for players while they plan to address self-defense in the story. The team is adding non-lethal tools to help players deter or distract predators, rather than kill them. This stance continues despite fan calls for weapons, and early access updates are also bringing features like sprint, co-op revives, and proximity chat.

Subnautica 2 designer: I get why piracy happens, but flaunting it harms launch
gaming10 days ago

Subnautica 2 designer: I get why piracy happens, but flaunting it harms launch

Subnautica 2's design lead Anthony Gallegos says piracy is understandable but flaunting it publicly is frustrating; he can't condone piracy but would rather players buy the game and try it; at launch the game drew about 446,000 concurrent paying players on Steam and later the studio reported over 2 million copies sold across PC and Xbox Series X/S; he stresses the importance of a strong launch and pushes back on misperceptions about his finances.

Subnautica 2 Heads Toward a $250 Million Payday After Court Win
video-games11 days ago

Subnautica 2 Heads Toward a $250 Million Payday After Court Win

Subnautica 2 launched in Early Access with strong initial sales, while a Delaware court ruling and ongoing negotiations keep a $250 million earnout tied to Krafton’s acquisition of Unknown Worlds alive, including a founder’s rehiring and an extended payout deadline; the bonus—intended to be shared with up to ~100 staff—appears likely to be paid despite initial efforts to avoid it.

Subnautica 2 teases deeper seas as May 14 early access approaches
gaming17 days ago

Subnautica 2 teases deeper seas as May 14 early access approaches

Subnautica 2 rolled out a new teaser showing more underwater exploration and crafting as it nears early access on May 14. The reveal came with details from a First Dive Showcase and a two-hour Deep Dive, including a promise of tense, dark atmosphere and new tools, while developers confirm no generative AI was used in development. Buyers in the first week will receive a buildable Reaper statue for bases, as Krafton and Unknown Worlds push toward launch.