Subnautica 2 stays weaponless, betting on coexistence over conquest

TL;DR Summary
Subnautica 2 will maintain its weaponless, non-violent gameplay ethos as a core design tenet, with Unknown Worlds noting it will remain a point of resistance for players while they plan to address self-defense in the story. The team is adding non-lethal tools to help players deter or distract predators, rather than kill them. This stance continues despite fan calls for weapons, and early access updates are also bringing features like sprint, co-op revives, and proximity chat.
Topics:technology#early-access#gaming#non-violent-gameplay#subnautica-2#unknown-worlds#weaponless-design
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