Levine bets on style over realism for BioShock and Judas

TL;DR Summary
Levine says photoreal graphics are costly and age poorly, arguing for a strong art direction in BioShock and Judas. Judas emphasizes narrative branching and asset management over raw power, a design challenge he likens to Baldur’s Gate 3’s engineering effort. He notes the industry’s shift toward form-factor improvements (Switch 2, Steam Machine) rather than constant graphical leaps, and points to rising hardware costs that push developers toward style over ultra-realism.
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