Tag

Photorealism

All articles tagged with #photorealism

DLSS 5 stays photorealism-focused, not built for strongly stylized games
technology1 month ago

DLSS 5 stays photorealism-focused, not built for strongly stylized games

DLSS 5 is designed to produce photoreal visuals using 3D-guided neural rendering, but Nvidia now confirms the current version isn’t suitable for strongly stylized aesthetics (cartoon/voxel-like art). Officially launching with NBA 2K27, it can run into substantial performance hits (up to ~60%), and while it preserves geometry and lighting for realistic scenes, developers may later adopt more flexible rendering styles as future work.

DLSS 5 Goes Wide Through Mods, Sparking AI-Realism Debate
technology1 month ago

DLSS 5 Goes Wide Through Mods, Sparking AI-Realism Debate

Modders using RenoDX have ported an unfinished DLSS 5 build to dozens of games after a leak, turning Control into the first showcase and fueling a broader debate about AI-generated visuals. The tool lets users adjust DLSS 5’s intensity, producing a range of results from subtle enhancements to heavy photorealism with potential performance penalties; Nvidia cautions that developers can tune the feature and more optimization is expected. A leak of DLSS 5 training weights in NBA 2K27 enabled early testing across RTX 50- and 40-series GPUs, though only one preset is currently available and the final release may offer more flexibility. The ultimate fate will depend on developers’ adoption and artistic direction.)

BioShock Creator: Switch 2 Signals Diminishing Returns in Visual Upgrades
technology5 months ago

BioShock Creator: Switch 2 Signals Diminishing Returns in Visual Upgrades

BioShock creator Ken Levine argues in an IGN interview that the industry’s push for photorealism has reached diminishing returns, suggesting players and developers value distinctive art styles over constant graphical leaps. He cites Nintendo Switch 2 and upcoming Steam devices as evidence that hardware upgrades aren’t essential, and emphasizes that a game’s lasting appeal comes from its artistic direction and narrative work—though Judas’ release on Switch 2 remains unconfirmed.

Levine bets on style over realism for BioShock and Judas
technology5 months ago

Levine bets on style over realism for BioShock and Judas

Levine says photoreal graphics are costly and age poorly, arguing for a strong art direction in BioShock and Judas. Judas emphasizes narrative branching and asset management over raw power, a design challenge he likens to Baldur’s Gate 3’s engineering effort. He notes the industry’s shift toward form-factor improvements (Switch 2, Steam Machine) rather than constant graphical leaps, and points to rising hardware costs that push developers toward style over ultra-realism.

DLSS 5 sparks debate over AI-driven realism in games
gaming6 months ago

DLSS 5 sparks debate over AI-driven realism in games

Nvidia unveiled DLSS 5, a real-time neural rendering tech that can rework a game’s lighting and materials through generative AI. While it promises a dramatic leap in visual fidelity, early reactions are divisive, with critics accusing it of “AI slop” that alters recognizable characters and potentially undermines artistic intent. Nvidia says the tech fuses handcrafted rendering with AI while preserving artist control, and major studios plan support this fall, making the update a contentious topic among gamers and developers.

NVIDIA DLSS 5 Brings Real-Time Neural Rendering to Games for Hollywood-Style Realism
technology7 months ago

NVIDIA DLSS 5 Brings Real-Time Neural Rendering to Games for Hollywood-Style Realism

NVIDIA unveils DLSS 5, a real-time neural rendering system that infuses game scenes with photoreal lighting and materials anchored to the source 3D content, enabling up to 4K gameplay with artist-controllable intensity and masking; backed by major publishers and set to arrive this fall, it’s pitched as the biggest graphics leap since real-time ray tracing.

"Empire of the Ants: A Photorealistic RTS Game Filled with Bugs"
gaming3 years ago

"Empire of the Ants: A Photorealistic RTS Game Filled with Bugs"

Empire of the Ants, a real-time strategy adventure game based on a sci-fi novel series, is set to release in 2024 and is powered by Epic Games' Unreal Engine 5. Players will control an ant as it navigates a French forest, engaging in battles and forming alliances with other bugs. The game boasts impressive photorealism, thanks to Unreal Engine's Nanite technology. Empire of the Ants is a new take on a 2000 PC game and is set to release on PC and consoles in 2024.

"Unveiling the Tech Tricks Behind Realistic Computer Games"
technology3 years ago

"Unveiling the Tech Tricks Behind Realistic Computer Games"

Advances in graphics technology are making computer games look increasingly realistic, with some titles approaching photorealism. Techniques such as shaky cameras, dull lighting, and urban bustle help create a lifelike atmosphere, while highly-detailed 3D modelling of objects and neural radiance fields (NeRFs) are also contributing to the trend. Ray-tracing, which simulates the way light bounces off surfaces, is another key technology, with AI helping to produce these effects in games. However, rendering certain materials convincingly remains a challenge, and photorealism is not necessarily a prerequisite for success in the gaming industry.

"Stability AI and OpenAI Release Powerful New Generative AI Tools"
ai3 years ago

"Stability AI and OpenAI Release Powerful New Generative AI Tools"

Stability AI has announced a new version of its open source software called Stable Diffusion XL, which uses 2.3 billion parameters, far more than the company’s Stable Diffusion V2.1’s 900 million. The new model is an improvement on Stable Diffusion 2.1 and excels at photorealism with faces and image composition. The company is promoting it can handle notoriously difficult parts of images like natural text and hands. SDXL is only in beta, and its limited availability makes it hard to compare it to other newer versions of generative AI like Midjourney V5.