Unity Reverses Controversial Monetization Plans, Apologizes to Developers
TL;DR Summary
Unity has partially reversed its controversial monetization plans for its game engine. Following backlash from game developers, the company announced changes to its policy, stating that it will no longer charge per-install fees for Unity Personal or Plus plans. The fees will only apply to Unity Pro and Unity Enterprise, and will not affect existing games. The new fee will only be applicable to games created with or upgraded to the Long Term Support (LTS) version releasing in 2024 or later, after crossing revenue and engagement thresholds. Unity apologized for not consulting developers and pledged to listen and make changes based on feedback.
- 'I am sorry': Unity officially walks back on controversial monetization plans | VGC Video Games Chronicle
- Unity Apologizes For Controversial Changes, Walks Back Some Kotaku
- Unity announces its revamped pricing model The Verge
- Unity makes major changes to controversial install-fee program Ars Technica
- Unity apologizes to devs, reveals updated Runtime Fee policy Game Developer
Reading Insights
Total Reads
0
Unique Readers
17
Time Saved
1 min
vs 2 min read
Condensed
67%
308 → 103 words
Want the full story? Read the original article
Read on Video Games Chronicle