Indie-Scale Epic: Duncan Jones Crafts Rogue Trooper on a Shoestring Budget

TL;DR Summary
Duncan Jones explains Rogue Trooper’s production as a theatrical CGI feature built on an indie budget: a four-year process with a bespoke pipeline that shifts between Unreal Engine and Maya, prioritizing facial performance and selective hand animation to control costs. They captured dialogue for every character to build an animatic early, collaborated with Rebellion and Liberty Films, and pursued distribution via CAA while avoiding AI-driven performances amid the SAG/AI debate. The adaptation of 2000 AD’s Rogue Trooper aims for Annecy premiere with a star voice cast and possibilities for sequels or a series.
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