Hype, Frustration, and a Slow Start in The Duskbloods Network Test

Kotaku’s Rebekah Valentine logs roughly 10 hours with The Duskbloods’ network test and comes away intrigued by the premise but frustrated by how punishing and repetitive the PvP-driven loop feels in its current form: limited maps and characters, no reliable way to squad with friends in the test, and matches that often end in back-to-back deaths at Ritual Sites. Despite the sting of repeated losses, the author praises the movement, Kin companions, and visuals, and notes the test could be a poor preview of the final game while remaining open to improvements—like better matchmaking, more content, and true co-op options—that might make the full release worth it.
- It Wasn't Fun To Lose In The Duskbloods Network Test kotaku.com
- FromSoftware's Miyazaki Interview – 'The Duskbloods Is a Game I Want to See Exist' IGN
- The Duskbloods closed network test had more applicants than Elden Ring Nightreign despite being a Switch 2 exclusive, FromSoftware lead reveals GamesRadar+
- The Duskbloods: the best of FromSoftware fights in a frantic multiplayer battleground The Guardian
- More players applied for The Duskbloods closed network test than for Elden Ring Nightreign, despite Switch 2 exclusivity Video Games Chronicle
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