Hype, Frustration, and a Slow Start in The Duskbloods Network Test

1 min read
Source: kotaku.com
Hype, Frustration, and a Slow Start in The Duskbloods Network Test
Photo: kotaku.com
TL;DR Summary

Kotaku’s Rebekah Valentine logs roughly 10 hours with The Duskbloods’ network test and comes away intrigued by the premise but frustrated by how punishing and repetitive the PvP-driven loop feels in its current form: limited maps and characters, no reliable way to squad with friends in the test, and matches that often end in back-to-back deaths at Ritual Sites. Despite the sting of repeated losses, the author praises the movement, Kin companions, and visuals, and notes the test could be a poor preview of the final game while remaining open to improvements—like better matchmaking, more content, and true co-op options—that might make the full release worth it.

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