Hype, Frustration, and a Slow Start in The Duskbloods Network Test

TL;DR
Kotaku’s Rebekah Valentine logs roughly 10 hours with The Duskbloods’ network test and comes away intrigued by the premise but frustrated by how punishing and repetitive the PvP-driven loop feels in its current form: limited maps and characters, no reliable way to squad with friends in the test, and matches that often end in back-to-back deaths at Ritual Sites. Despite the sting of repeated losses, the author praises the movement, Kin companions, and visuals, and notes the test could be a poor preview of the final game while remaining open to improvements—like better matchmaking, more content, and true co-op options—that might make the full release worth it.
- It Wasn't Fun To Lose In The Duskbloods Network Test kotaku.com
- FromSoftware's Miyazaki Interview – 'The Duskbloods Is a Game I Want to See Exist' IGN
- The Duskbloods closed network test had more applicants than Elden Ring Nightreign despite being a Switch 2 exclusive, FromSoftware lead reveals GamesRadar+
- The Duskbloods: the best of FromSoftware fights in a frantic multiplayer battleground The Guardian
- More players applied for The Duskbloods closed network test than for Elden Ring Nightreign, despite Switch 2 exclusivity Video Games Chronicle
Want the full story? Read the original reporting
Read on kotaku.com