
Hype, Frustration, and a Slow Start in The Duskbloods Network Test
Kotaku’s Rebekah Valentine logs roughly 10 hours with The Duskbloods’ network test and comes away intrigued by the premise but frustrated by how punishing and repetitive the PvP-driven loop feels in its current form: limited maps and characters, no reliable way to squad with friends in the test, and matches that often end in back-to-back deaths at Ritual Sites. Despite the sting of repeated losses, the author praises the movement, Kin companions, and visuals, and notes the test could be a poor preview of the final game while remaining open to improvements—like better matchmaking, more content, and true co-op options—that might make the full release worth it.













