God of War Dev Defends Starfield's 30fps Frame Rate Choice

TL;DR Summary
God of War Ragnarok developer, Dannie Carlone, has defended Bethesda's decision to lock Starfield's frame rate at 30fps on consoles, stating that it is a "choice" to maintain visual fidelity and a seamless look. While the fps limit may concern some gamers, it does not indicate an unfinished game. The fps limit may vary on PC, but Bethesda has not confirmed how high it can go. Starfield's release date is approaching, and gamers can start planning their custom builds now.
- Starfield's 30fps frame rate is “a choice,” God of War dev says PCGamesN
- Digital Foundry Explains Starfield's 30fps Lock on Consoles ExtremeTech
- Sci-Fi Epic 'Starfield' Is Stuck At 30 Frames Per Second On Xbox, But Don't Freak Out TechDigg
- ‘Starfield’ Graphics/FPS Debate Reveals The Shocking Fact That Games Are Different Than Other Games Forbes
- God of War Dev Defends Starfield’s Choice of 30 FPS PlayStation LifeStyle
Reading Insights
Total Reads
0
Unique Readers
9
Time Saved
2 min
vs 3 min read
Condensed
85%
531 → 80 words
Want the full story? Read the original article
Read on PCGamesN