God of War Laufey: Phranque Was Always In, Unlocking New Mechanics

TL;DR Summary
God of War Laufey director Ariel Lawrence defends the inclusion of Phranque, the talking cosmic jelly cube, saying it was always part of Cory Barlog’s plan and enables “super cool” combat, traversal, and puzzle mechanics. The cube, along with Rue and Faye, is an early design anchor tied to the Everywhen narrative, and its presence is framed as a design-driven, story-enhancing choice ahead of the game’s next-year PS5 release.
- God of War Laufey Director Pushes Back on Cosmic Cube Criticism: Phranque Was Always In and Enables “Super Cool” Mechanics Wccftech
- First look at God of War Laufey PlayStation.Blog
- God Of War Laufey Stars The Wife Of Kratos And A Jelly Cube Engadget
- God Of War Laufey’s Director Talks Fan Skepticism, New Ideas, And Phranque The Cube GameSpot
- The Next God of War Stars Kratos’ Dead Wife: Fans Are Split Parade
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