
God of War Laufey: Phranque Was Always In, Unlocking New Mechanics
God of War Laufey director Ariel Lawrence defends the inclusion of Phranque, the talking cosmic jelly cube, saying it was always part of Cory Barlog’s plan and enables “super cool” combat, traversal, and puzzle mechanics. The cube, along with Rue and Faye, is an early design anchor tied to the Everywhen narrative, and its presence is framed as a design-driven, story-enhancing choice ahead of the game’s next-year PS5 release.