Obsidian's Avowed: From Co-op Ambitions to Single Player Mastery

TL;DR Summary
Obsidian's upcoming first-person fantasy RPG, Avowed, originally started as a multiplayer game but was later pivoted to a single-player experience. Studio head Feargus Urquhart revealed that the decision to focus on multiplayer was made to make the game more appealing to publishers during the independent selling phase. However, the studio realized that prioritizing multiplayer wasn't playing to their strengths and made a pivot to ensure that Avowed remained an authentic Obsidian game. The pivot took place relatively late in the project's development, with the team defining a new direction and building a vertical slice in just eight months.
- Obsidian "really pushed" Avowed as a co-op RPG, pivoted to single player in eight months Rock Paper Shotgun
- Avowed was set to be multiplayer until Obsidian refocused on "the things it's best at" Gamesradar
- Obsidian Confident There Will Be A Lot Of People Who 'Love' Avowed Pure Xbox
- View Full Coverage on Google News
Reading Insights
Total Reads
0
Unique Readers
13
Time Saved
2 min
vs 3 min read
Condensed
84%
597 → 98 words
Want the full story? Read the original article
Read on Rock Paper Shotgun