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Single Player

All articles tagged with #single player

Sony locks its narrative PS5 games to PlayStation, dropping PC ports
business7 days ago

Sony locks its narrative PS5 games to PlayStation, dropping PC ports

Sony reportedly told staff that its narrative single-player PS5 games will remain PlayStation-exclusive with no PC ports, a shift Bloomberg cites to Hermen Hulst and company-wide communications. The move aims to boost PS5 sales and protect the PlayStation brand, potentially affecting titles like Marvel's Wolverine and Intergalactic: The Heretic Project, while some games (e.g., Scars of Kosmora) may still release on PC and multiplayer titles appear unaffected. An official public confirmation hasn’t been issued, with announcements expected at summer events.

Sony Ends PC Releases for Major Single-Player Games
industry8 days ago

Sony Ends PC Releases for Major Single-Player Games

Sony Interactive Entertainment chief Hermen Hulst confirmed at a company town hall that SIE will stop releasing its major single-player titles on PC, though some external publishing deals like Kena: Scars of Kosmora will remain PC-accessible; upcoming titles such as God of War Trilogy Remake are expected to stay console-exclusive, while online games like Marathon and MARVEL Tokon: Fighting Souls will still release on PC.

Square Enix weighs standalone FF14 adventure overseen by current team
gaming1 month ago

Square Enix weighs standalone FF14 adventure overseen by current team

During a press event, Final Fantasy XIV director Naoki Yoshida said Square Enix has considered making a standalone, single-player FF14 set in the same world—perhaps following different characters or a different time period—but cautioned that only the current FF14 team could realistically develop such a game and there’s no official plan or timeline. The article also notes ongoing discussions about bringing Final Fantasy XIV to Nintendo Switch 2 with assurances about frame rate.

Splatoon Raiders Sets Sail on Switch 2 This July
gaming1 month ago

Splatoon Raiders Sets Sail on Switch 2 This July

Splatoon Raiders is a new single-player Splatoon title arriving July 23 on Nintendo Switch 2. Players take on the role of a mechanic exploring the Spirhalite Islands, customizing gear, and raiding for treasure while battling Salmonids. The campaign features the Deep Cut trio—Frye, Shiver, and Big Man—with one band member joining as a powerful bot. Up to four players can join online or locally, and pre-orders are live on Nintendo eShop, with new amiibo launching alongside the game.

Splatoon Raiders Lands on Switch 2 with July 23 Raid Adventure
technology1 month ago

Splatoon Raiders Lands on Switch 2 with July 23 Raid Adventure

Nintendo confirms Splatoon Raiders, a single-player spin-off for Nintendo Switch 2, arriving July 23. Players take a mechanic through the Spirhalite Islands with returning pals Frye, Shiver, and Big Man from Deep Cut, and can join up to three others online or locally. The game emphasizes customizable gear, gadgets, and ink-based combat against Salmonids as you raid for loot, and a new Amiibo line accompanies the release. Splatoon Raiders is the fourth main Splatoon title, with July also bringing Rhythm Heaven Groove-related news for Nintendo fans.

Splatoon Raiders Dives Into Switch 2 This Summer with a Solo Campaign
technology1 month ago

Splatoon Raiders Dives Into Switch 2 This Summer with a Solo Campaign

Nintendo confirms Splatoon Raiders for Switch 2, a single-player-focused entry arriving July 23, 2026 with a $49.99 digital price. You play as the Mechanic on the Spirhalite Islands, crafting weapons and battling familiar foes, with the Deep Cut trio (Frye, Shiver, Big Man) in fights. Up to three friends can join online or locally, and three new amiibo launch the same day as pre-orders begin.

Metro 2039 Emerges as a Darker, Ukraine‑Fueled Return to the Moscow Metro
gaming1 month ago

Metro 2039 Emerges as a Darker, Ukraine‑Fueled Return to the Moscow Metro

4A Games and Deep Silver revealed Metro 2039, the fourth mainline Metro game, returning to a post‑apocalyptic Moscow metro now ruled by a fascist regime. Players take The Stranger, the series’ first fully voiced lead, in a darker single‑player story guided by handcrafted environments and “frozen stories.” Built on the 4A Engine with enhanced ray tracing, the game reflects the studio’s wartime experience in Ukraine and aims to tell a more consequential tale about war and tyranny, with a winter release planned.

Road to Vostok Sparks Budget Security After Steam Debut
gaming1 month ago

Road to Vostok Sparks Budget Security After Steam Debut

Road to Vostok, a solo Tarkov‑like survival shooter from a former Finnish Army officer, launched on Steam Early Access to strong momentum, quickly becoming a top seller in multiple regions and, the developer says, securing the game’s entire production budget for years to come. The game starts in Area 05 near Finland and Russia with permadeath in a high‑risk zone, and its roadmap promises more maps, traders, tasks, weapons, shelters, and mod support, aiming for a 2–4 year Early Access window. A Steam demo is available.

Sword Art Online: Echoes of Aincrad Reimagines the Series as a Dark Open-World PS5 RPG
gaming2 months ago

Sword Art Online: Echoes of Aincrad Reimagines the Series as a Dark Open-World PS5 RPG

Echoes of Aincrad reimagines Sword Art Online as a darker, single-player open-world PS5 RPG: you create a character, master a three-reversal counter system, and command 10+ NPC companions in a methodical combat setup, explore map-driven environments with safe areas, loot, crafting, and upgrades, with a July 10 PS5 release and no co-op announced.

Sony ends PC releases for new single-player games, keeping cross-platform projects
gaming2 months ago

Sony ends PC releases for new single-player games, keeping cross-platform projects

Bloomberg reports Sony will stop releasing current and future single-player PlayStation titles on PC, canceling PC plans for Ghost of Yotei and the Returnal successor Saros, while multiplayer and some non-Sony-owned studio titles like Death Stranding 2 and Kena: Scars of Kosmora will still reach PC; Marathon and other cross-platform releases remain on PC, but the company’s PC strategy has been inconsistent and sales have been lukewarm, potentially changing again in the future.

Anthem could rise again as a BioWare single-player RPG on a $10M budget
gaming4 months ago

Anthem could rise again as a BioWare single-player RPG on a $10M budget

Former Dragon Age producer Mark Darrah floated reviving Anthem as a single-player BioWare RPG with a conservative $10 million budget, proposing updated current-gen visuals at 60fps, locally hosted servers to cut online costs, and AI-controlled companions to drive a story-driven experience. The plan would shift away from the original four-player loot shooter, aiming for a BioWare-style narrative rather than a live-service reboot, but it remains speculative and unlikely to meet full AAA pricing or fan demand; EA has not announced any revival and Anthem Next has been canceled. The discussion also touches on game preservation and whether publishers should keep games playable beyond their servers’ lifespans.

Ex-BioWare Exec Outlines Solo Revival Path for Anthem
technology4 months ago

Ex-BioWare Exec Outlines Solo Revival Path for Anthem

Mark Darrah’s postmortem argues Anthem could be revived as a single-player game if EA funded a roughly $10 million rework with local servers, porting to current-gen consoles, and AI companions; a break-even target of about 400,000 copies is possible, but he doubts EA would pursue it, leaving Anthem’s online-only fate largely sealed.

Could Anthem Return as a Solo BioWare Tale Powered by Local Servers
gaming4 months ago

Could Anthem Return as a Solo BioWare Tale Powered by Local Servers

Former BioWare executive Mark Darrah reveals Anthem actually had local-server code near launch that could be salvaged to host home servers. His plan would re-release Anthem as a standalone, current-gen BioWare title focused on single-player storytelling with AI companions, moving away from online servers, and would require roughly $10 million to update and rewrite. While it would re-engineer Anthem into a BioWare game, Darrah cautions EA is unlikely to pursue it.