Ohlen explains why Archetype passed on Baldur's Gate 4: a half-decade engine challenge

TL;DR Summary
James Ohlen said Hasbro offered Baldur's Gate 4, but Archetype lacked the tools, people, and know-how to match Larian's BG3 standard. Building a new engine from scratch would require at least half a decade, and the risk of disappointing fans plus burnout led him to decline and ultimately leave Archetype.
- "We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance Rock Paper Shotgun
- Baldur's Gate 2's co-lead designer was asked to make Baldur's Gate 4 after Larian declined: 'Having to compete against Baldur's Gate 3? That would be insanity' PC Gamer
- "I would fail, and here's why I would fail" Why Baldur's Gate 2 co-lead turned down Hasbro's request to make Baldur's Gate 4, but he has an idea of who could Eurogamer
- A Developer Said No To Baldur’s Gate 4 Because Following BG3 Would Be “Insanity” GameSpot
- Hasbro keeps pushing for Baldur's Gate 4 with no luck so far DLCompare.com
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