Speedrunners bypass new sprint mechanic in Zelda remake via glitched jumps

The Legend of Zelda: Ocarina of Time remake launched on November 5, 2026, for the Nintendo Switch 2. Producer Eiji Aonuma introduced a sprint feature to replace the original game's faster dodge-roll movement. However, speedrunners have already discovered that rolling remains faster than sprinting. Additionally, the new jumping mechanic has enabled various glitches, including 'actor jumping' and infinite hover boots, allowing players to skip large sections of the game. Nintendo has not yet released a patch for these exploits.
Key points
- Aonuma added a sprint ability to the remake to address players using the dodge-roll for faster movement in the original.
- Speedrunners have confirmed that the dodge-roll is still faster than the new sprint, and a front hop followed by a roll is even faster.
- The addition of jumping has enabled new glitches, such as 'actor jumping,' which allows Link to reach impossible heights using items like the hookshot.
- Other discovered exploits include infinite hover boots, early item acquisition via magic bean jumps, and skipping the Deku Tree dungeon.
- Nintendo has not announced a patch to fix these glitches as of November 11, 2026.
Background
The remake launched on November 5, 2026, featuring modernized controls, voice acting, and a microphone feature for playing ocarina melodies. Aonuma previously removed fast-travel to preserve exploration, but the new sprint and jump mechanics have introduced new traversal shortcuts.
How outlets are covering it
Kotaku highlights that Aonuma explicitly cited the original game's roll-spamming as a reason for adding sprint, but speedrunners have already proven rolling is faster. Polygon and Foro3D focus on the 'actor jumping' glitch, which uses aimable tools to achieve super jumps. DualShockers provides a broader list of seven glitches, including infinite hover boots and early item acquisition, emphasizing the community's rapid exploitation of the new mechanics. All sources agree that Nintendo has not patched these issues yet.
Why it matters
The rapid discovery of glitches in the remake highlights the tension between modernizing classic games and preserving their original design intent. It also demonstrates the speedrunning community's ability to quickly identify and exploit new mechanics, potentially undermining the intended gameplay experience.
What to watch
Nintendo may release a patch to address the discovered glitches, particularly the actor jumping and infinite hover boots. Speedrunners will likely continue to find new exploits and set records using these methods.
- Sorry, Aonuma, Rolling Is Still The Fastest Way To Get Around In Zelda: Ocarina Of Time Kotaku
- Speedrunners are already breaking The Legend of Zelda: Ocarina of Time's remake Polygon.com
- Actor Jumping: the new glitch that breaks Ocarina of Time on Switch 2 Foro3D
- Ocarina of Time put through wringer by exploit hunters doing unspeakable things to Link Yahoo Tech
- 7 Glitches That Have Already Been Discovered in The Legend of Zelda: Ocarina of Time Remake DualShockers
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