The Last of Us Part 1 PC Port Still Struggles Despite Multiple Patches

TL;DR
The Last of Us Part 1 on PC has released a 14GB performance patch that includes "updated texture streaming to reduce CPU usage," but players still report high CPU and memory demands, with up to 100% usage and long shader compiling times on high-end hardware. While there have been improvements with each patch, game-breaking bugs still compromise the PC experience, leaving players eager for more effective updates.
- The Last of Us Part 1 PC players say it's still crushing their CPUs even after a 14GB performance patch Gamesradar
- The Last Of Us: Part 1 has another new patch with a set of performance improvements Rock Paper Shotgun
- The Last of Us Part 1 1.0.2.0 patch has arrived, and it is huge OC3D
- The Last Of Us Fans Are Trying To Fix The PC Port Themselves TheGamer
- The Last of Us on Steam finally gets its first big patch, but it still has the jitters PC Gamer
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