Walking With House House: The Making of Big Walk and Its Cozy Proximity Play

TL;DR Summary
House House’s Big Walk evolved from a pandemic prototype into a local-proximity co-op that rewards staying together and communicating, featuring evolving puzzles, rich sound design, and accessibility considerations. In a lengthy interview, developers Stuart Gillespie-Cook, Jake Strasser, and Nico Disseldorp discuss design decisions, how collaboration with sound teams and friends shaped the game, and the emotional catharsis of its endings, all rooted in the joy of making games with friends.
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