Walking With House House: The Making of Big Walk and Its Cozy Proximity Play

1 min read
Source: Kotaku
Walking With House House: The Making of Big Walk and Its Cozy Proximity Play
Photo: Kotaku
TL;DR Summary

House House’s Big Walk evolved from a pandemic prototype into a local-proximity co-op that rewards staying together and communicating, featuring evolving puzzles, rich sound design, and accessibility considerations. In a lengthy interview, developers Stuart Gillespie-Cook, Jake Strasser, and Nico Disseldorp discuss design decisions, how collaboration with sound teams and friends shaped the game, and the emotional catharsis of its endings, all rooted in the joy of making games with friends.

Share this article

Reading Insights

Total Reads

0

Unique Readers

19

Time Saved

60 min

vs 61 min read

Condensed

99%

12,04770 words

Want the full story? Read the original article

Read on Kotaku