Warhammer Community highlights this weekend’s Kill Team pre-orders for Terror on Devlan, including the Terror on Devlan boxed set with the Red Terror and Spectre Squad, plus the Nemesis Operatives expansion (Ambull and Archivist) and new operatives Celestian Insidiants and Murderwing. Datacards are also shown, along with TOMY licensed plushies, all available while stocks last.
Warhammer Community spotlights dozens of community-painted Red Terror models from Kill Team: Terror on Devlan, featuring a variety of color schemes and terrain-friendly bases; painters demonstrate the model can look striking beyond red, with dark tones and bright carapaces. The piece highlights contributors like Andy, Luki, Angelo, Chris, and others, and teases the Spectre Squad boxed set and upcoming pre-orders.
Kill Team introduces the Red Terror, a tank-sized Tyranid boss whose rules hinge on a special datacard that toggles between Hunt and Lurk states. When hunted it unleashes brutal attacks, but if wounded it can flip to Lurk, tunnel underground, and regenerate. Its influence is governed by a 13-card Activation Deck that determines which enemy activates each turn; exploiting the little NPOs (Termagants and a Ripper Swarm) can slow the boss by skipping activations. In many missions you won’t simply kill it; you’ll stall, distract, or retreat to complete objectives, with the Terror at Devlan campaign linking multiple scenarios (like On the Trail) into a branching Kill Team narrative playable by any team.
Mountainside Tabletop previews Kill Team: Terror on Devlan, a Joint Ops narrative box where the Spectre Squad battles the Tyranid Red Terror on the Imperial mining world Devlan. The set includes nine PvE missions that form a branching campaign, a 13-card activation deck for non-player-characters, and tools like Elite Fieldcraft, camo cloaks, and a Vox-Relay Beacon to shape play. The Red Terror is a relentless, regenerating threat backed by other Tyranids, with new rules and gear to explore, and pre-orders go live this Saturday as Mountainside Tabletop teases a deeper look later in the week.
Warhammer Community previews Terror on Devlan, a Kill Team expansion where Spectre Squad hunts the Red Terror on the Devlan world, stacking a full box of operatives, mission packs, tokens and datacards, plus new Nemesis Operatives that broaden solo, cooperative and head-to-head play. The release also teases additional content like Zoat and Ambull figures, new Celestian Insidiants and Murderwing units, free rules, and TOMY plushies, with pre-orders starting next week and Warhammer TV coverage continuing the hype.
Warhammer Community’s Kill Team balance dataslate buffs elite tools (two Seek & Destroy tac ops Dominate and Sweep & Clear) and boosts Battleclade with a more reliable Incantation of the Iron Soul, the Underseer’s Network Override usable twice per activation, and new Concealed Apparatus options, while reverting Hierotek Circle’s interaction; Scout Squad Heavy Gunners gain a free Heavy Weapon Bipod, and the Sergeant gains free firefight ploys via Tactical Vox-link. The update also nerfs or restricts top-tier play (Wolf Scouts’ Elemental Storm, Frosteye/Fangbearer, Frost Weapons, Runic Charms, Talismanic Trophies) and adds new Focused Markerlight for XV26 Stealth Battlesuits along with changes to the Neutraliser’s Multispectrum Sensor Package. Overall, the changes aim to curb oppressive elite strategies and open room for more diverse, balanced play across Kill Team.
AdeptiCon 2026 previews a Kill Team expansion where the elite Spectre Squad confronts the Red Terror Tyranid across nine linked Joint Ops missions, with a new Nemesis Operatives book adding flexible boss encounters and standalone Tyranid support figures to expand the game’s big-boss action.
From AdeptiCon 2026’s Warhammer Preview Show, Warhammer Community’s live blog catalogs a flood of announcements across Warhammer 40,000, Warhammer Age of Sigmar, and related lines—from Yarrick and Wazdakka clashing on Armageddon and Mephiston’s 1:6 statue by Wētā Workshop to an Aeronautica Imperialis trailer, Kill Team expansions, Horus Heresy updates (Ogryns, a Spartan tank), and a new Lumineth Realm-lords warband for Warhammer Underworlds—with links to full coverage and product details throughout the event.
The January Kill Team Balance Update boosts Kasrkin with a new Rapid Fire rule (shoot twice with lasguns/laspists/bolt pistols), unrestricted Severe from Light ‘Em Up, and the Sergeant’s Veteran Leadership allowing two Skill At Arms active per turning point (potentially three with the sergeant’s action). Other factions are nerfed or rebalanced: Battleclade’s Noospheric Network gains reliability via relaxed timing/movement restrictions and a new Datacoronal Accumulator; Canoptek Circle’s Obelisk Node Matrix now provides only Accurate 1; Macrocyte Warriors’ stats are toned down; Deathwatch receives adjustments to reduce stacking and tweak Special Issue Ammunition and Piercing 1. Tac Ops like Flank and Retrieval are weakened, and a Breach-focused change introduces the Breaching Charge (1 less AP to breach, and breaches restrict low-AP charges/shoots). The update is downloadable from Warhammer Community.
Warhammer Community announces Saturday pre-orders for Kill Team: Shadowhunt, introducing two new kill teams—the jump-pack Murderwing and the Adepta Sororitas Celestian Insidiants—along with the Shadowhunt Dossier, Descent killzone (upper and lower floors) and Joint Ops/Adversary Ops. The box also reintroduces XV26 Stealth Battlesuits and Wolf Scouts, includes datacards, tokens, transfer sheets, and two game boards; all items are available while stocks last.
Warhammer Community previews Celestian Insidiants, a new Kill Team for the Adepta Sororitas. This nine-operator squad specializes in hunting psykers and comes with three key rules—Inspiration, Martyrdom, and Weapons of the Witch Hunters—enabling Inspiring allies, granting Benedictions when a nearby ally falls, and providing tools to blunt psychic powers on the battlefield.
Kill Team: Shadowhunt introduces Descent killzones—twin-battlefield boards that link Volkus and Tomb World, forcing operatives to juggle two rule sets with Entryways that shuttle units between boards. The rules include specialized movement and shooting from Entryways, smaller boards per killzone, and mixed objectives, with three Adversary Ops and Joint Ops missions, six extra Descent maps for regular play, and a build-your-own-map option. Pre-orders for Shadowhunt go live soon.
Kill Team: Shadowhunt adds the Murderwing, a fast, airborne Chaos Space Marines squad whose Boost jump-pack rule lets them fly over terrain and enemies during Charger Fall Back or Reposition actions, enabling Slice From Above with Bladefins and a toolkit built for disruptive, high-mobility play; terrain like Volkus and Tomb World shape the strategy, and the expansion is teased alongside insights from the Just Another Kill Team podcast.
Games Workshop's Big Summer Warhammer Preview Show 2025 revealed new releases across Warhammer 40,000, Age of Sigmar, Kill Team, and Horus Heresy, including new factions, units, models, and a Space Marine helmet, along with a new Warhammer novel series set during The Scouring.
Games Workshop is set to release new content for Warhammer, including a new Kill Team set called Kill Team: Salvation featuring Striking Scorpions and Space Marine Scouts, individual kits for Tyranid models previously only available in a boxed set, and a new warband called Death Gorge for Warhammer Underworlds. Pre-orders will begin on December 23rd.