Writing that lets players shape the story in video games

TL;DR Summary
Video game writing is treated as a distinct art form that blends dialogue, world-building, and gameplay systems; in interviews with Neil Druckmann, Evan Narcisse, and other game writers, the piece explains that great writing in games hinges on balancing narrative with player agency, designing mechanics that support story without overshadowing it, and shaping characters whose arcs respond to player choices. It also contrasts game writing with film and TV and highlights examples of titles that excel at storytelling through interactivity and collaboration across design, art, and writing.
Column | What makes good video game writing? I asked the writers. The Washington Post
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