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Gaming Industry

All articles tagged with #gaming industry

Sega Scraps Five-Year 'Super Game' Bet, Shifts to IP Reboots and Films
business14 days ago

Sega Scraps Five-Year 'Super Game' Bet, Shifts to IP Reboots and Films

Sega has canceled its enigmatic 'Super Game' project five years after its announcement, citing weak performance of its free-to-play and live-service titles (like Sonic Rumble Party) and financial strains linked to Rovio. The planned roughly $880 million investment and a March 2026 release are scrapped, with more than 100 staff redirected to other projects. The company will focus on rebooting classic IPs such as Virtua Fighter, Golden Axe, Streets of Rage, and Crazy Taxi, while expanding into film adaptations and related titles ( Sonic the Hedgehog 4, The Angry Birds Movie 3, and adaptations of OutRun, Golden Axe, Shinobi, Streets of Rage).

When the Ledger Wins: Microsoft Axes Project Blackbird
news28 days ago

When the Ledger Wins: Microsoft Axes Project Blackbird

Kotaku reports that Matt Firor detailed why Microsoft canceled Project Blackbird, a planned online loot shooter from ZeniMax Online Studios, during cost-cutting after the Activision Blizzard acquisition. He says the decision was financial and driven by the need for forecastable profits, not personal animosity, noting a large upfront engine investment would have made live-service updates easier but far from a guaranteed return. Firor resigned after the cancelation, describing it as devastating but acknowledging the business realities. He also said the project was “a hell of a lot of fun” and that the world concept would have improved the gaming landscape had it released.

South Korea’s PM hails Crimson Desert as a milestone for K-content and domestic game tech
gaming29 days ago

South Korea’s PM hails Crimson Desert as a milestone for K-content and domestic game tech

South Korea’s prime minister Kim Min-seok praised Crimson Desert after it surpassed 4 million sales just two weeks after launch, calling the game a “new chapter in K-content” and a turning point for the domestic games industry, highlighting its in-house technology and cultural touches like Korean food and taekwondo as signs of Korea’s growing influence in global gaming.

AI quietly powers modern game development, says Google exec
technology1 month ago

AI quietly powers modern game development, says Google exec

A Google Cloud executive says nearly all big game studios now use AI in development, though many avoid public confirmation due to backlash; tools like Gemini and Nano Banana Pro help automate repetitive tasks, with Capcom cited as an example of using AI to generate ideas and assets so artists can focus on core creativity. The trend could shift public sentiment as players realize their favorite games may have been shaped by AI earlier than they knew.

Take-Two Boss Sees AI as a Tool for Creativity, Not a Job Killer
technology1 month ago

Take-Two Boss Sees AI as a Tool for Creativity, Not a Job Killer

Take-Two CEO Strauss Zelnick argues at Semafor’s World Economy 2026 that AI should be embraced rather than feared: while aware AI can be used for evil, he believes the 'woe is me' narrative is overblown and that AI will boost productivity, enable artists to focus on higher-quality work, and ultimately support more employment, not less. He notes AI is a tool for automating mundane tasks—illustrated by a 'grass' example—and that human creators remain essential for forward-looking content. The company recently laid off its AI head Luke Dicken, and GTA 6 reportedly has little to no AI involvement in development. Zelnick frames AI as an unstoppable force that will drive efficiency and creativity across Take-Two’s studios.

Iron Galaxy Cuts Jobs Again As Gaming Market Reframes Itself
news1 month ago

Iron Galaxy Cuts Jobs Again As Gaming Market Reframes Itself

Iron Galaxy announced another round of layoffs that could cut up to 90 employees as it adapts to a 'new normal' in the video game market. The Chicago-based studio, known for porting games and for the Tony Hawk’s Pro Skater 3 + 4 remasters, has previously reduced staff by about 66 and weathered leadership changes after co-CEO Adam Boyes departed in 2024. With a stagnating console market and tighter investment, the company says the downsizing is a painful but necessary step to survive while continuing its development partnerships and live-service efforts like Rumbleverse.

Embracing the unc era: why older gamers are driving gaming’s future
games1 month ago

Embracing the unc era: why older gamers are driving gaming’s future

An opinion piece arguing that the industry should embrace the “unc” crowd—older, retro-leaning players and games—as a major, profitable demographic. It highlights data showing most gamers are over 30 (average age ~41) and that retro titles and adult-focused developers have sustained the market, using Marathon as an example of a welcome, unc-friendly title. The piece advocates continued support for games tailored to grown-up players and suggests gaming is increasingly intergenerational, with retro-inspired releases and preservation shaping the path forward.

US PS5 Sales Rally Ahead of Sharp Price Jump in 2026
business1 month ago

US PS5 Sales Rally Ahead of Sharp Price Jump in 2026

US PS5 hardware sales hit a 2026 high in the week ending April 4, driven by Sony’s price increase announced days earlier; Circana analyst Mat Piscatella said the quarter‑year highs were in both unit and dollar sales, with US hardware spending nearly doubling year over year. The price hike took effect April 2, pushing the Digital Edition to $599.99 and reflecting higher material costs; analysts caution that demand may slow afterward unless big releases like GTA 6 sustain momentum.