Embracing the unc era: why older gamers are driving gaming’s future

TL;DR
An opinion piece arguing that the industry should embrace the “unc” crowd—older, retro-leaning players and games—as a major, profitable demographic. It highlights data showing most gamers are over 30 (average age ~41) and that retro titles and adult-focused developers have sustained the market, using Marathon as an example of a welcome, unc-friendly title. The piece advocates continued support for games tailored to grown-up players and suggests gaming is increasingly intergenerational, with retro-inspired releases and preservation shaping the path forward.
Why I’m embracing the latest uncool thing in gaming The Guardian
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