PC port of Quintet’s 1995 SNES action-RPG Terranigma is in development by Limited Run and Clear River Games AB for early 2027 on Steam and GOG, bringing Ark’s hollow-world adventure and real-time combat to modern players.
A Washington State home burglary stole over 860 Nintendo Entertainment System cartridges that a man spent almost 40 years building, valued at $50,000–$100,000. He was three titles shy of a complete set and had hoped to pass the collection to his grandkids, but the loss may end his collecting days.
Hackaday reports on porting a basic Minecraft build to the SNES’s stock hardware (no add-on chips like the Super FX). Building on an earlier Game Boy Color version, the SNES port shows a serviceable Minecraft experience with higher resolution than the GBC, though still sprite-based. The piece notes that adding 3D accelerators could enable true polygons, and mentions an downloadable SFC file with a starting world illustrating block destruction and construction. The story highlights the SNES’s surprising potential for retro hardware hacks and invites speculation about future enhancements with accelerator chips.
System 3 released a statement defending the James Pond Legacy artwork and trailer as human-made, detailing a process from retro pixel art to a modern 3D render with manual touch-ups and denying any use of generative AI, despite ongoing fan accusations and prior criticisms from series creator Chris Sorrell about AI-generated content.
The article argues classic games feel and look better on CRT TVs because CRTs render motion with scanlines and handle low, interlaced 240p/480i content without the deinterlacing lag and artifacts that plague modern displays. Games were designed for non-native CRT resolutions, and phosphor-based rendering plus dithering preserve visuals that LCDs/OLEDs often wash out. While CRTs are bulky and hard to maintain, modern emulators with CRT filters or dedicated scalers (e.g., RetroTink 4K) offer practical ways to reproduce the look without owning a CRT.
8BitDo has released FlipPad, a compact wired USB‑C gamepad that stays attached to your phone to turn it into a portrait-style retro handheld. It features a physical D‑pad and ABXY buttons, folds away to let you answer calls, uses a wired connection to minimize latency, works with most phone cases, and supports iOS 26.2+ and Android 13+. Priced at £24.99, it’s pitched for retro/arcade titles and other mobile games, offering a cable-based alternative to Bluetooth controllers.
Kotaku launches Warp Week with The 2002 Edition, a nostalgia-forward series that revisits 2002-era gaming as if it were that year again, exploring the console wars and iconic releases (Halo, Grand Theft Auto: Vice City, Wind Waker) and promising a top-12 list of 2002 games to close the week.
To play GameCube games on modern TVs, identify your console model (DOL-001 with Digital AV Out is ideal; DOL-101 lacks this port). Use an HDMI adapter (Retro-Bit Prism HD, Carby, or Bitfunx) to output 480p via HDMI and adjust GC Video settings; if your unit is a DOL-101, use a converter like RetroTINK-2X Mini. Enable 480p progressive scan on compatible games (hold B during boot to confirm) and watch for native widescreen options; alternatives include Nintendo Switch Online’s GameCube library on Switch 2 (900p) and Dolphin on PC with upscaling.
Sean Hollister tests Werewolf’s VFLEX, a tiny programmable USB‑C power dongle that lets gear with barrel jacks run on USB‑C power. You attach the VFLEX to the gadget, connect a USB‑C charger or battery, snap on a barrel tip, and use the Werewolf app to program the exact voltage for that device, storing profiles for quick setup. It can power a 19V monitor, a Super Famicom, and other retro gear from a portable battery, and, with capable adapters, push up to 48V, though some chargers (like Apple’s 140W) can’t deliver certain voltages and PPS is sometimes required. A caveat: devices with center‑negative barrels need orange tips, and Werewolf plans to phase out that connector in favor of a reverse‑polarity version. The system is modular, firmware updatable, and Werewolf is exploring more power options to unlock even more voltages in the future.
Krikkz launches the Everdrive-64 Pro, a high-end Nintendo 64 flash cart featuring 128 MB SDRAM, an FPGA core, 64DD support, save/cheat options, on-board 64DD disk swapping, and USB development capabilities, enabling larger ROMs and ROM hacks; priced at $169.99 with shipping starting in three weeks in Grey, Transparent Clear, and Ice Blue, and positioned against cheaper rivals by offering more RAM and faster reads.
ModRetro's M64 is an FPGA-based Nintendo 64 clone that lets you play original cartridges on modern displays up to 4K/60fps, with a fanless design, microSD storage, and an optional CRT adapter. It’s priced at $229.99 without a controller, with an optional M64 Pro controller for $89.99 that adds Bluetooth, a premium shell, and broader device compatibility.
A technology round-up of 14 Amazon picks that channel 80s/90s nostalgia, split into retro-gaming hardware (handhelds, mini consoles, tabletop arcade, cartridge reader) and retro-inspired modern gear (radio, keyboard, PC case, Mac Mini dock, premium speaker, and a high-end mini PC), offering budget options from around $20 to $900 and guidance for building a retro-themed setup.
A Kotaku Deals roundup flags deep discounts on 14 classic Xbox 360 games (plus a batch of Summer of Arcade indie titles) digitals until July 30, including The Witcher 2, Deus Ex: Human Revolution, Dragon Age: Origins, Mass Effect, Shadow Complex, Limbo, and Castle Crashers Remastered at a few dollars each, all playable on Xbox One/Series X/S via backward compatibility. The piece notes caveats such as the 360 Mass Effect’s issues, that you can upgrade Street Fighter IV to Ultra Street Fighter IV for a small extra, and that Bastion isn’t on sale; Legendary Edition bundles are discounted too, and Bastion’s 15th anniversary price is highlighted.
A look at five PlayStation 1 titles that currently lack legal re-releases for modern platforms due to licensing or rights hurdles, leaving players with only the original discs or emulation: Tales of Destiny, Legend of Legaia, Gran Turismo (1–2), Spider-Man (2000), and Crash Bash.
Hackers have pushed past the once-described “impossible” barrier by porting Doom to stock Neo Geo hardware via two projects, Doom64KB and Doom-NG. Doom64KB uses a proto frame buffer from the fix layer to render Doom maps at low color, while Doom-NG applies a sprite-based renderer that stacks walls and objects to simulate 3D views. The results are recognizable Doom with a stripey, low-color look and decent frame rates, but with clear graphical compromises and still-missing gameplay elements like enemy AI, music, and weapon handling.