Tag

Retro Gaming

All articles tagged with #retro gaming

Halo: Combat Evolved Launches in Browser and on 3DS via Fan Ports
gaming10 days ago

Halo: Combat Evolved Launches in Browser and on 3DS via Fan Ports

Halo: Combat Evolved is now playable in web browsers and on the Nintendo 3DS through unofficial fan ports. Mitchell Hynes released a browser version supporting the full campaign and 128-player online multiplayer, while Generalkidd ported the game to the New 3DS with local multiplayer and 3D support. Both projects leverage recent decompilation efforts, though they face significant stability issues and legal uncertainties.

Nintendo 64 Marks 30th Anniversary Without Super Mario 64 Remaster
gaming11 days ago

Nintendo 64 Marks 30th Anniversary Without Super Mario 64 Remaster

The Nintendo 64 console and its landmark launch title, Super Mario 64, reached their 30th anniversary in North America on September 29, 1996. While the console sold 33 million units globally, the game remains influential for defining 3D platforming mechanics. Notably, Nintendo has not announced a remaster for the milestone, despite active marketing for other anniversaries like Zelda's 40th.

Capcom's Final Fight Tops List of Top Arcade Beat 'Em Ups
gaming13 days ago

Capcom's Final Fight Tops List of Top Arcade Beat 'Em Ups

A recent ranking identifies the five best arcade beat 'em up games of all time, highlighting titles from Capcom and Konami. The list excludes console-exclusive franchises like Streets of Rage, focusing strictly on cabinet releases. Final Fight is ranked number one for perfecting the genre's mechanics, while Turtles in Time and Alien vs. Predator also feature prominently. The rankings emphasize the evolution of cooperative multiplayer and character variety in the 1980s and 1990s.

N64’s 30th Anniversary Highlights the Persistence of Unreleased Classics
gaming14 days ago

N64’s 30th Anniversary Highlights the Persistence of Unreleased Classics

As the Nintendo 64 marks its 30th anniversary, attention has turned to the console's significant gaps in modern re-releases. While the N64 pioneered 3D gaming, many beloved titles remain legally unplayable without original hardware due to licensing disputes and technical limitations. Key omissions include 'Diddy Kong Racing,' which is blocked by Microsoft's ownership of developer Rare, and 'Castlevania: Legacy of Darkness,' which Konami has not remastered despite reviving other series entries. The console's reliance on cartridges, which offered far less storage than PlayStation discs, also contributed to a smaller library and the departure of major third-party developers like Square and Capcom.

WoW: Forever Aims to Blur the Line Between New Content and Player Memory
gaming16 days ago

WoW: Forever Aims to Blur the Line Between New Content and Player Memory

Blizzard Entertainment is preparing to launch World of Warcraft: Forever on November 4, 2026, a reimagined version of the original game. The title introduces four new zones, including Riverglades and Zephras Isle, alongside over 1,000 new quests. Developers aim to create a 'Mandela effect' where new content feels like a nostalgic memory of the 2004 original, utilizing updated lighting and water technology to evoke player memories rather than replicating exact visuals.

FunnyPlaying's FPGB Mini Sells Out First 20-Unit Batch, Plans More After Holidays
technology22 days ago

FunnyPlaying's FPGB Mini Sells Out First 20-Unit Batch, Plans More After Holidays

FunnyPlaying’s FPGB Mini is a pocketable handheld that plays Game Boy and Game Boy Color cartridges via an built-in emulator reading ROMs from a microSD card. Priced at $69.99 for the first batch of 20 units, the device sold out within about 10 minutes, with the company noting further stock will arrive after National Day and Mid-Autumn holidays. Key specs include a 2.98" 800×720 IPS display, RTC, USB-C, microSD expansion (up to 32GB), 1800 mAh battery (4–6 hours), and a 0.5W speaker. While praised for its design and screen, learners may encounter issues like rumble cartridge fit and a springy on/off switch. More batches are expected post-holiday, with official restock details to follow.

DLSS 5 Upscales Medal of Honor European Assault via PCSX2 on RTX 4070 Super
technology1 month ago

DLSS 5 Upscales Medal of Honor European Assault via PCSX2 on RTX 4070 Super

Enthusiasts demonstrated DLSS 5 upscaling in Medal of Honor: European Assault via the PCSX2 emulator on an RTX 4070 Super, using modified DLLs and custom executables to enable the feature on a range of GPUs; opinions were mixed—some warned of FPS drops and limited visuals from applying modern ML tech to a PS2-era engine, while others praised the potential for benchmarking ML performance in older titles.

Compact 4:3 Retro Monitor Preps for Kickstarter Debut
technology1 month ago

Compact 4:3 Retro Monitor Preps for Kickstarter Debut

Unico USA is prepping a 10-inch, CRT-inspired LCD monitor (ULW10/ULQ10 Traveller) for Kickstarter, pairing a classic 4:3 silhouette with modern inputs (HDMI, VGA, RGB) and a rear compartment for small consoles; available in Cream White, Studio Grey, and Red & White, with a Founder's Edition offering early access perks and Kickstarter discounts; final launch date and price TBD.

Disc-to-Digital Brings Some Delisted Xbox Games Back, With Limits
gaming1 month ago

Disc-to-Digital Brings Some Delisted Xbox Games Back, With Limits

Microsoft’s Disc-to-Digital feature, now available to Xbox Insiders, can convert certain physical discs into digitally playable copies on Xbox consoles and Windows PCs. Several delisted titles are reportedly working (e.g., Deadpool, Rock Band 4, Minecraft: Story Mode), but not all games are compatible—Dead Rising 3, Destiny, and Titanfall are among those that don’t work, and Ubisoft titles are largely unsupported for now. Microsoft hasn’t confirmed full compatibility yet and says more titles may be added later.

Minecraft on the SNES: A Playable Port on Classic Hardware
technology1 month ago

Minecraft on the SNES: A Playable Port on Classic Hardware

Hackaday reports on porting a basic Minecraft build to the SNES’s stock hardware (no add-on chips like the Super FX). Building on an earlier Game Boy Color version, the SNES port shows a serviceable Minecraft experience with higher resolution than the GBC, though still sprite-based. The piece notes that adding 3D accelerators could enable true polygons, and mentions an downloadable SFC file with a starting world illustrating block destruction and construction. The story highlights the SNES’s surprising potential for retro hardware hacks and invites speculation about future enhancements with accelerator chips.