"Former Developer Reveals $125 Million Failure of Immortals of Aveum as AAA Single-Player Shooter"

TL;DR Summary
EA's single-player FPS Immortals of Aveum reportedly cost around $125 million to develop and market, but failed to meet sales expectations, leading to layoffs at Ascendant Studios. Former employees attribute the game's failure to its overscoped concept, large budget, and attempt to create a AAA single-player shooter in a competitive market. Despite positive reviews, the game struggled to find an audience, highlighting the challenges faced by major studios investing in big budget single-player action games.
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