
Bit Reactor Begins Reinstating Staff After Star Wars Zero Company Success
Bit Reactor is bringing back furloughed employees following the commercial success of Star Wars Zero Company, though not all staff have returned.
All articles tagged with #game development

Bit Reactor is bringing back furloughed employees following the commercial success of Star Wars Zero Company, though not all staff have returned.

Rockstar Games revealed its development process for Grand Theft Auto 6, highlighting a multi-year cycle of eight-week milestones, dedicated teams for non-player character dialogue, and a focus on exaggerated satire rather than direct political references. The game launches on November 19, 2026, for PS5 and Xbox Series X|S.

Rockstar's leadership explained in a Love Magazine interview that GTA 6 avoids fleeting cultural trends to prevent the game from feeling dated upon release. Instead, the studio exaggerates broad societal phenomena like conspiracy theories and the shifting American Dream. The game uses an eight-week milestone development cycle and dedicated writing teams to ensure every NPC dialogue is fully realized, launching on November 19.

Rockstar Games has detailed the multi-year, iterative process behind Grand Theft Auto 6, emphasizing an eight-week milestone system and a dedicated team for pedestrian dialogue. The studio confirmed it avoids direct satire of real-world political figures to ensure the game remains timeless, instead exaggerating broader cultural trends. With the release date set for November 19, 2026, developers highlight the massive scale of the project, including over 150 animal species and a re-engineered weather system.

Capcom has detailed its multi-phase REX Project, which aims to evolve its proprietary RE Engine into an 'AI-generation game engine' by integrating artificial intelligence into backend workflows. The initiative focuses on automating quality assurance, debugging, and data processing to improve efficiency for its 2,000-plus developers, while explicitly excluding AI from the creation of final creative assets like art and writing. New tools, including RE:Dox and RE:Log, will be open-sourced to facilitate AI training, with the long-term goal of enabling developers to 'create games together with AI.'

Capcom is evolving its proprietary RE Engine through the REX Project to integrate AI for backend efficiency, specifically automating quality assurance, bug detection, and code generation. While the company plans to open-source certain tools to facilitate AI training, it explicitly rejects using generative AI for creative assets like art or writing, insisting that AI serves as a tool to assist human developers rather than replace them.

Jagex has removed a promotional trailer for the RuneScape 3 quest Dragon Slayer 2 after users identified signs of generative AI usage. The developer stated that an external partner, who had confirmed GenAI would not be used, produced the material. Jagex is overhauling its review processes and commissioning community creators to ensure future content meets its standards.

Capcom is upgrading its RE Engine through a project called REX to integrate AI into development workflows. The goal is to automate coding, testing, and bug-hunting while keeping game assets human-made.

Ubisoft has officially designated its generative AI initiative, 'Motherbrain,' as a global entity within the company, placing it on par with its Creative Houses and Core Services. Led by veteran producer Xavier Manzanares, the unit aims to integrate proprietary AI middleware across multiple studios to accelerate gameplay innovation. This strategic shift occurs while Ubisoft undergoes significant cost-cutting measures, including a target to save 180 million euros, and follows earlier AI projects like Ghostwriter and Teammates.

Capcom is integrating AI into its proprietary RE Engine to streamline development workflows and quality assurance, while explicitly rejecting AI-generated game assets. The initiative, known as REX, aims to reduce production times for large-scale titles by automating internal tasks rather than creating final content.

Capcom has announced the REX Project, a multi-year initiative to integrate AI into its proprietary RE Engine to streamline development workflows, improve quality assurance, and reduce production times for large-scale titles. The company explicitly reaffirmed that it will not use AI to generate final game assets, such as art or writing, focusing instead on internal efficiency tools.

Rockstar Games released four new screenshots and narrative insights for Grand Theft Auto VI via LOVE Magazine, highlighting the contrasting personalities of protagonists Lucia and Jason. The feature emphasizes the game's satirical take on modern Florida and confirms a diverse roster of over 170 animal species.

Capcom is launching the REX Project to evolve its RE Engine into an 'AI-generation game engine.' Announced at the Capcom Open Conference RE:2026, the initiative aims to integrate AI into development workflows to handle larger data volumes and support over 2,000 developers, while maintaining human control over creative core elements.

Konami producer Tsutomu Taniguchi confirmed that Castlevania: Belmont’s Curse is not the final entry for the franchise. As the series' 40th-anniversary title, it aims to reverse a decline in active players. The game launches on October 15, 2026, with a free demo available now. While specific future titles are unannounced, Konami intends to maintain a shorter release cycle to sustain momentum.

Gears of War: E-Day has launched in early access without iconic mechanics like chainsaw duels and meat shields. The Coalition attributes this to a rebuilt gameplay sandbox, promising these features will return post-launch or in future titles. The game is available now for premium buyers, with a general release scheduled for October 6, 2026.