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Game Development

All articles tagged with #game development

Sony treats AI as the cornerstone of its gaming strategy
technology4 days ago

Sony treats AI as the cornerstone of its gaming strategy

Sony’s leadership frames artificial intelligence as a foundational technology for its strategy, saying AI is already improving development speed and quality by automating repetitive tasks and enabling richer player experiences. They cite tools like Mockingbird for facial models in Horizon Zero Dawn Remastered and stress AI will augment human talent rather than replace it, while signaling a broader shift toward a digital-first PlayStation ecosystem that ends new physical disc production for PS titles from January 2028 (with re-orders allowed for existing discs).

Rocksteady Developers Reflect on Suicide Squad’s Tumultuous Rise and Fall
gaming6 days ago

Rocksteady Developers Reflect on Suicide Squad’s Tumultuous Rise and Fall

Two Rocksteady developers discuss the troubled development of Suicide Squad: Kill the Justice League, revealing how live-service ambitions, crunch, and budget pressures derailed the project and nearly drove them from the industry; the game flopped commercially and critically, with Warner Bros reportedly absorbing about $200 million in losses, and the studio has since shifted toward other Batman titles and new live-service efforts.

Roblox Unveils 2026 Incubator Cohort, Highlighting Six Novel Projects
gaming11 days ago

Roblox Unveils 2026 Incubator Cohort, Highlighting Six Novel Projects

Roblox revealed its 2026 Incubator cohort of 26 teams, aiming to push novel games with new genres, mechanics, and visuals. Six projects previewed include Octane (open-world driving), Sky Pixel (2D farming/RPG on floating islands), Cosmic Carnage (car combat), Fossil Force (dinosaur-themed extraction shooter), Drifters (extraction shooter), and Aetherfall (open-world elemental RPG). The six-month program provides mentorship and milestone-based support, with an increased DevEx rate for eligible 18+ US players; incubator applications are closed while Jumpstart applications remain open.

Quantic Dream Workers Strike as Layoffs Put Star Wars Eclipse at Risk
gaming12 days ago

Quantic Dream Workers Strike as Layoffs Put Star Wars Eclipse at Risk

Quantic Dream developers staged a strike over mass layoffs, arguing that removing 115 inactive staff will jeopardize or delay Star Wars Eclipse, a project some say could be canceled; the workers say their expertise is still needed and that understaffing hurts production, while the studio says the layoffs mainly affect the Spellcasters Chronicles team and that Star Wars Eclipse is still years away from release.

Stardew Valley Creator Explains Haunted Chocolatier’s Detail-Driven Delays
games13 days ago

Stardew Valley Creator Explains Haunted Chocolatier’s Detail-Driven Delays

Stardew Valley creator Eric Barone says Haunted Chocolatier is taking longer because he tortures himself over every last detail to ensure a perfect, intuitive and delightful experience, balancing the ambitious scope of a bigger game with ongoing work on Stardew Valley and asking fans for patience as development continues (the project began six years ago and remains largely a solo effort).

Insider: 15 Ubisoft Studios Collaborated on Assassin’s Creed Black Flag Resynced
gaming14 days ago

Insider: 15 Ubisoft Studios Collaborated on Assassin’s Creed Black Flag Resynced

Insider Gaming reports that Assassin’s Creed: Black Flag Resynced involved 15 Ubisoft studios (led by Singapore) across the globe, with Belgrade and Winnipeg closures and Barcelona layoffs as part of cost-cutting, and a July 9, 2026 launch target for PS5, Xbox Series X|S, and PC; budgets for the project remain undisclosed.

Xbox streamlines Unreal Engine dev on PC with 5.8 toolkit
gaming19 days ago

Xbox streamlines Unreal Engine dev on PC with 5.8 toolkit

Xbox is rolling out Unreal Engine 5.8 plugins to cut the friction of PC game development for Xbox, allowing developers to stay on Win64, keep existing third‑party plug‑ins, and ship more easily across PC storefronts via tools like GDK Store, GDK Runtime, Online Subsystem GDK, and Online Subsystem Selector as part of a broader Project Helix initiative.

Unreal Engine 6 Sets 2027 Early Access and 2029 Full Launch With Core Overhaul
technology22 days ago

Unreal Engine 6 Sets 2027 Early Access and 2029 Full Launch With Core Overhaul

Unreal Engine 6 was announced with a plan for end-2027 early access and a full release around mid- to late-2029. The new engine merges Unreal Editor for Fortnite (UEFN) and UE5, shifting away from Actors/Blueprints toward a Scene Graph and an Entity Component System, with Verse becoming the primary scripting language. Migration from UE5 will be more challenging due to substantial changes in core systems, but tools, better AI integration, and a gradual transition are planned. More details are expected at Unreal Fest Chicago.

Unreal Engine 5.8 Gets Direct LLM Plug-in for AI-assisted World-Building
technology23 days ago

Unreal Engine 5.8 Gets Direct LLM Plug-in for AI-assisted World-Building

Epic Games revealed the Unreal MCP plugin for Unreal Engine 5.8, letting generative AI LLMs plug into the engine and be guided via text prompts. Demonstrations showed Claude generating and adjusting scene elements like furniture and lighting, building a cityscape with AI and manual tweaks, and quickly addressing hazards—illustrating a potential shift from months of work to days of iteration while developers retain control. The move reinforces AI-assisted game creation as a way to accelerate content creation without replacing the engine itself.