Tag

Game Development

All articles tagged with #game development

Rockstar's multi-year strategy: Exaggerating trends instead of chasing them
gaming3 days ago

Rockstar's multi-year strategy: Exaggerating trends instead of chasing them

Rockstar's leadership explained in a Love Magazine interview that GTA 6 avoids fleeting cultural trends to prevent the game from feeling dated upon release. Instead, the studio exaggerates broad societal phenomena like conspiracy theories and the shifting American Dream. The game uses an eight-week milestone development cycle and dedicated writing teams to ensure every NPC dialogue is fully realized, launching on November 19.

Rockstar Reveals GTA 6's Eight-Year Development Cycle and Satirical Approach to Politics
gaming3 days ago

Rockstar Reveals GTA 6's Eight-Year Development Cycle and Satirical Approach to Politics

Rockstar Games has detailed the multi-year, iterative process behind Grand Theft Auto 6, emphasizing an eight-week milestone system and a dedicated team for pedestrian dialogue. The studio confirmed it avoids direct satire of real-world political figures to ensure the game remains timeless, instead exaggerating broader cultural trends. With the release date set for November 19, 2026, developers highlight the massive scale of the project, including over 150 animal species and a re-engineered weather system.

Capcom's REX Project: Automating RE Engine's Backend for AI-Driven Development
gaming-industry3 days ago

Capcom's REX Project: Automating RE Engine's Backend for AI-Driven Development

Capcom has detailed its multi-phase REX Project, which aims to evolve its proprietary RE Engine into an 'AI-generation game engine' by integrating artificial intelligence into backend workflows. The initiative focuses on automating quality assurance, debugging, and data processing to improve efficiency for its 2,000-plus developers, while explicitly excluding AI from the creation of final creative assets like art and writing. New tools, including RE:Dox and RE:Log, will be open-sourced to facilitate AI training, with the long-term goal of enabling developers to 'create games together with AI.'

Capcom's REX Project: Automating QA and Debugging in RE Engine While Keeping Assets Human-Made
gaming-technology3 days ago

Capcom's REX Project: Automating QA and Debugging in RE Engine While Keeping Assets Human-Made

Capcom is evolving its proprietary RE Engine through the REX Project to integrate AI for backend efficiency, specifically automating quality assurance, bug detection, and code generation. While the company plans to open-source certain tools to facilitate AI training, it explicitly rejects using generative AI for creative assets like art or writing, insisting that AI serves as a tool to assist human developers rather than replace them.

Jagex removes RuneScape trailer after GenAI use is spotted in Dragon Slayer 2 promo
gaming4 days ago

Jagex removes RuneScape trailer after GenAI use is spotted in Dragon Slayer 2 promo

Jagex has removed a promotional trailer for the RuneScape 3 quest Dragon Slayer 2 after users identified signs of generative AI usage. The developer stated that an external partner, who had confirmed GenAI would not be used, produced the material. Jagex is overhauling its review processes and commissioning community creators to ensure future content meets its standards.

Ubisoft Elevates 'Motherbrain' to Core Global Entity for Generative AI
technology4 days ago

Ubisoft Elevates 'Motherbrain' to Core Global Entity for Generative AI

Ubisoft has officially designated its generative AI initiative, 'Motherbrain,' as a global entity within the company, placing it on par with its Creative Houses and Core Services. Led by veteran producer Xavier Manzanares, the unit aims to integrate proprietary AI middleware across multiple studios to accelerate gameplay innovation. This strategic shift occurs while Ubisoft undergoes significant cost-cutting measures, including a target to save 180 million euros, and follows earlier AI projects like Ghostwriter and Teammates.

Capcom's REX Project: Evolving RE Engine with AI for Workflow Efficiency, Not Asset Generation
gaming5 days ago

Capcom's REX Project: Evolving RE Engine with AI for Workflow Efficiency, Not Asset Generation

Capcom has announced the REX Project, a multi-year initiative to integrate AI into its proprietary RE Engine to streamline development workflows, improve quality assurance, and reduce production times for large-scale titles. The company explicitly reaffirmed that it will not use AI to generate final game assets, such as art or writing, focusing instead on internal efficiency tools.

Capcom Unveils REX Project to Transform RE Engine into AI-Driven System
technology6 days ago

Capcom Unveils REX Project to Transform RE Engine into AI-Driven System

Capcom is launching the REX Project to evolve its RE Engine into an 'AI-generation game engine.' Announced at the Capcom Open Conference RE:2026, the initiative aims to integrate AI into development workflows to handle larger data volumes and support over 2,000 developers, while maintaining human control over creative core elements.

Konami Producer Confirms Belmont’s Curse Is Just the Start for Castlevania
gaming6 days ago

Konami Producer Confirms Belmont’s Curse Is Just the Start for Castlevania

Konami producer Tsutomu Taniguchi confirmed that Castlevania: Belmont’s Curse is not the final entry for the franchise. As the series' 40th-anniversary title, it aims to reverse a decline in active players. The game launches on October 15, 2026, with a free demo available now. While specific future titles are unannounced, Konami intends to maintain a shorter release cycle to sustain momentum.

Gears of War: E-Day Launches Without Legacy Features Amidst Studio Uncertainty
gaming6 days ago

Gears of War: E-Day Launches Without Legacy Features Amidst Studio Uncertainty

Gears of War: E-Day has launched in early access without iconic mechanics like chainsaw duels and meat shields. The Coalition attributes this to a rebuilt gameplay sandbox, promising these features will return post-launch or in future titles. The game is available now for premium buyers, with a general release scheduled for October 6, 2026.