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Game Development

All articles tagged with #game development

CD Projekt Red targets 2028 for The Witcher 4 with a massive open world
technology22 hours ago

CD Projekt Red targets 2028 for The Witcher 4 with a massive open world

CD Projekt Red is targeting a 2028 release for The Witcher 4, describing it as the studio’s biggest, boldest RPG to date with a team of over 500 working on a vast open world; The Witcher 3 expansion Songs of the Past will star Geralt, with Ciri leading The Witcher 4, though the exact timeline is unclear and more news is expected at Gamescom.

Kojima at 63: still fueling game creation and new projects
technology23 hours ago

Kojima at 63: still fueling game creation and new projects

Hideo Kojima, now 63, says he plans to keep pouring energy into game creation and isn’t retiring, sharing on X that the years of work and the company’s 10th anniversary are fueling his drive. He outlines upcoming opportunities, including the Kojipro Exhibition at Azabudai Hills, and notes ongoing work on titles like the experimental horror game OD and the stealth title Physint, indicating he’s still actively pursuing new game projects alongside broader creative avenues.

AEW Could Cut Costs on Future Wrestling Games Using Fight Forever Engine
gaming2 days ago

AEW Could Cut Costs on Future Wrestling Games Using Fight Forever Engine

AEW reportedly lost at least $30 million on Fight Forever due to prolonged development and sales underperformance. Because the company owns the Fight Forever engine, a future console game could start with a lower cost basis and potentially partner with a different developer instead of rebuilding from scratch, though no new project is confirmed and licensing talks aren’t evident.

Warren Spector Exits Game Development, Turns to Books and Lectures
gaming5 days ago

Warren Spector Exits Game Development, Turns to Books and Lectures

Warren Spector, the designer behind immersive-sim pioneer Deus Ex, announced his retirement in a LinkedIn post after nearly 44 years in the industry, saying age and health prompt a shift toward writing, lecturing, reading, and consulting. He suggested three potential future games but noted the business has changed and isn’t as fun for him anymore. Spector’s career spans Ultima titles, Disney's Epic Mickey, Thick As Thieves, and involvement with System Shock 3, whose future remains unclear under Tencent's oversight.

Harvey Smith launches Black Pony Immersive, betting on nimble immersive sims
business6 days ago

Harvey Smith launches Black Pony Immersive, betting on nimble immersive sims

Veteran designer Harvey Smith (Deus Ex, Dishonored) has launched Black Pony Immersive with Ben Horne after Arkane Austin’s 2024 closure, aiming to build immersive-sim games with minimal top-down interference in a tough funding climate. The 26-person US-based studio, with remote contractors, seeks to reunite Arkane collaborators and indie talent to create narrative-rich, single-player experiences while prioritizing staff benefits and independence over fast, external funding.

Warren Spector Announces Retirement From Game Development, Plans Books and Lectures
technology7 days ago

Warren Spector Announces Retirement From Game Development, Plans Books and Lectures

Famed game designer Warren Spector says he is retiring from game development after 44 years and 17 titles, citing age and health, and plans to write books, read, lecture, and possibly consult. He notes three games he’d still like to make but says the industry has changed and a new generation deserves their time. His legacy includes Deus Ex, Thief, System Shock, Wing Commander, Crusader: No Remorse and Epic Mickey, with a cautious note that he may return someday but isn’t counting on it.

Half the staff, no Doom-era scale: id Software chief says triple-A is impossible now
technology14 days ago

Half the staff, no Doom-era scale: id Software chief says triple-A is impossible now

id Software’s Chris Hayes says it’s “impossible” to make triple-A games like 2016’s Doom with half the staff, arguing layoffs have gutted essential departments and that leadership doesn’t understand art or the business model; the piece also notes Microsoft’s Xbox reset cutting thousands of jobs and touches on unionisation talks and Game Pass economics.

Light No Fire Progresses Quietly as Murray Learns to Stop Talking Too Soon
technology15 days ago

Light No Fire Progresses Quietly as Murray Learns to Stop Talking Too Soon

In an interview timed with No Man's Sky's tenth anniversary, Hello Games boss Sean Murray says Light No Fire is far along but he’s learned not to talk about projects prematurely, hinting that more will be shown when the team is ready; Light No Fire was unveiled in 2023 as a cooperative, open-world fantasy adventure on a procedurally generated planet, with ongoing updates for No Man's Sky.

AI prompts spark DIY video games, but big-budget depth remains out of reach
technology15 days ago

AI prompts spark DIY video games, but big-budget depth remains out of reach

AI prompts are enabling playable game demos and even spoofed titles through a workflow called the Gauntlet Loop, showcasing a DIY wave that could shift dev workflows and funding toward independent creators. But current AI-built games rely on past data, require heavy prompting, and lack the scope and polish of AAA titles like GTA VI, so widespread disruption is not yet here.

Lightspeed LA lays off 80 as Last Sentinel pivots development direction
business20 days ago

Lightspeed LA lays off 80 as Last Sentinel pivots development direction

Tencent-owned Lightspeed LA laid off about 80 staff to shift the creative and development direction of its debut title, Last Sentinel. The studio says it remains open to internal transfers and will continue to invest in North American talent, while providing updates on development and noting that no release date has been set. Last Sentinel has been in development for several years with a reported budget in the hundreds of millions, and Bloomberg reported the layoffs followed a decision not to move forward with the project.

Midnight Club 5 Canceled: Rockstar’s Internal Clashes Ended a London-Set Racing Dream
games21 days ago

Midnight Club 5 Canceled: Rockstar’s Internal Clashes Ended a London-Set Racing Dream

A former Rockstar designer says Midnight Club 5 was in early development with a London-style map, but the project was scrapped due to a dead­line dispute between Rockstar HQ and San Diego and tensions over creative control; despite evidence that Midnight Club could compete with rivals, the series has not returned or been remastered nearly two decades after Midnight Club: Los Angeles.

Townfall's CRTV comes to life through magnet-damaged old TVs
gaming23 days ago

Townfall's CRTV comes to life through magnet-damaged old TVs

Silent Hill: Townfall's dev team used damaged vintage TVs and magnets to create the CRTV gadget’s authentic analogue look and feel, even feeding real gameplay footage through old displays to produce genuine static. The device doubles as directional clues and a puzzle tool, reflecting the series' marriage of psychological horror with experimental gameplay as Townfall nears its September 24 release on PC and PS5.

Tencent-backed GTA rival Last Sentinel sinks after six-year dev saga
business24 days ago

Tencent-backed GTA rival Last Sentinel sinks after six-year dev saga

Tencent-backed Lightspeed LA’s ambitious GTA-style open-world game Last Sentinel appears to have collapsed after six years, with about 80 layoffs. Reports cite missed deadlines, budget overruns, and negative playtests, prompting Tencent to not move forward, though the company says it will shift direction and Lightspeed LA remains open for future projects.