AI Aids Prototyping in Tomb Raider: Legacy of Atlantis, Final Assets Still Handcrafted

TL;DR Summary
Crystal Dynamics (with Flying Wild Hog) used generative AI to visualize placeholder assets during early Tomb Raider: Legacy of Atlantis development, speeding up iteration while ensuring that all finished content is human-crafted. The studio says AI is a tooling aid, not a replacement for creativity. The game is now scheduled for February next year across PS5, Xbox Series X/S, Switch 2, and PC, and the piece touches on ongoing debates about disclosing AI use in game development.
- Tomb Raider: Legacy of Atlantis developers used gen AI to get "the right answers faster", Crystal Dynamics explains Eurogamer
- Tomb Raider: Legacy of Atlantis hands-on report PlayStation.Blog
- Tomb Raider: Legacy of Atlantis studio confirms AI use: 'a tool that can help our teams' Polygon.com
- For A Brief Moment, You Got To See How The Sausage Is Made Aftermath
- Watch What Happens When A Game Dev Doesn’t Have An Answer To A Tough Question Kotaku
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