Beast of Reincarnation: Strong FPS Across Hardware, Yet Visuals Fall Short

DSOGaming benchmarks Beast of Reincarnation on PC using a Ryzen 9 7950X3D and a wide range of GPUs across 1080p, 1440p, and 4K. They find CPU bottlenecks at 1080p (a similarly-armed quad-core can hit ~60 FPS, but traversal/loading stutters persist); at 1080p and 1440p most GPUs maintain 60+ FPS, with 4K max demanding high-end GPUs (RTX 5090/4090, 5080 with G-Sync). The game supports DLSS and FSR 3.0 but lacks Frame Gen or XeSS, and Ray Tracing appears broken as RT On vs Off yields little to no visual difference. Visually, the title looks old-gen with pop-ins and low-res textures, not a true UE5 showcase or fully utilizing Nanite/Lumen. Overall, it runs smoothly on a broad hardware range, but the visuals and RT implementation are underwhelming, and weaker CPUs may struggle.
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