Tag

Unreal Engine 5

All articles tagged with #unreal engine 5

Frame Generation Masks 60 FPS Claims in Lego Batman, but Native FPS Falls Short
gaming20 days ago

Frame Generation Masks 60 FPS Claims in Lego Batman, but Native FPS Falls Short

The article argues TT Games is using frame generation to advertise 60 FPS for Lego Batman: Legacy of the Dark Knight, even though native rendering is as low as 1440p/30 FPS and 635p/30 FPS on minimum hardware, with frame generation often reducing actual render rates. While output looks smoother, latency increases, making the experience feel like 30 FPS (or 15 FPS at the minimum) rather than a true 60 FPS. Frame generation should be optional and not used to mask poor optimization; the move to Unreal Engine 5 has raised PC performance concerns, and developers should optimize for real native performance rather than rely on generated frames to inflate perceived performance.

Brick Meets Arkham: TT Games Builds a Deeper Lego Batman Adventure
preview21 days ago

Brick Meets Arkham: TT Games Builds a Deeper Lego Batman Adventure

TT Games' Lego Batman: Legacy of the Dark Knight merges Batman: Arkham-style combat with classic Lego gameplay, introducing a deep, co-op friendly fighting system that uses gadgets and character swapping, powered by Unreal Engine 5 to render a vivid Gotham. The game aims to balance accessibility with depth through multiple difficulties, including a Dark Knight mode, while exploring Batman’s origin-to-legend arc via nostalgic iconography and cinematic sequences to create an emotional core beyond simple fan service.

Halo Studios Allegedly Remaking Halo 2 and Halo 3 Alongside an Unreal Engine 5 Combat Evolved Revival
technology22 days ago

Halo Studios Allegedly Remaking Halo 2 and Halo 3 Alongside an Unreal Engine 5 Combat Evolved Revival

There are rumors that Halo Studios is actively developing remakes of Halo 2 and Halo 3, in addition to an Unreal Engine 5 remake of Halo: Combat Evolved (Campaign Evolved). The reports also mention potential cross-content nods from the other Halo entries and a Skull modifier, plus talks of a new multiplayer project and a follow-up mainline Halo game in development.

PS6 Leaks Hint at Cloud-First Streaming, AI Upscales, and a New Horror Project
gaming23 days ago

PS6 Leaks Hint at Cloud-First Streaming, AI Upscales, and a New Horror Project

MP1st reports early PS6 details: cloud streaming infrastructure is moving to PCIe Gen5 NVMe with cross-gen asset work for PS5/PS6 and an emphasis on social apps; a next-gen Unreal Engine 5 horror shooter with motion capture is in development (with Firesprite's rumored Project Heartbreak); Sony is expanding AI via PSSR and ML hiring, signaling AI-driven visuals across future hardware, plus speculative SAVANT haptics for a new controller.

Oblivion Remastered Remains Technically Troubled One Year On
gaming25 days ago

Oblivion Remastered Remains Technically Troubled One Year On

A year after its release, Oblivion Remastered still suffers from major technical issues, with PC patch 1.2 in July 2025 representing the last update and little evidence of meaningful fixes across platforms. Players face persistent stuttering, crashes, and worsening frame times due to the Unreal Engine 5 front-end and heavy CPU/GPU load. Despite a sizable Steam audience, post-launch support appears scant, though a Switch 2 version could offer a chance to back-port improvements if it materializes; overall, the remaster remains in a troubled state across PS5 and other platforms.

Open-World RPG The Blood of Dawnwalker Lands September 2026 on Xbox Series X|S
gaming27 days ago

Open-World RPG The Blood of Dawnwalker Lands September 2026 on Xbox Series X|S

Rebel Wolves’ open-world dark fantasy RPG The Blood of Dawnwalker is releasing on September 3, 2026 for Xbox Series X|S (and other platforms such as PC and PS5), with a new Story Trailer and pre-orders live. Players control Coen, a Dawnwalker whose choices shape a living world in a single-player, Unreal Engine 5 adventure. Standard Edition is £59.99 / $69.99 (with a pre-order armour bonus) and Eclipse Edition is £69.99 / $79.99 (adding a Digital World Compendium, Digital Soundtrack and Digital Comic Book). Early impressions are positive overall, though some note camera, combat, and pacing tweaks may be needed before launch.

Directive 8020 Hands-On: Eye-Trauma and Tense Choices in Space Horror
gaming29 days ago

Directive 8020 Hands-On: Eye-Trauma and Tense Choices in Space Horror

A hands-on preview of Directive 8020, Supermassive Games’ space-horror that leans into interactive-movie storytelling. In a crisis aboard the Cassiopeia, Brianna faces claustrophobic tunnels and a brutal eye-sequence; you can rewind and replay choices, testing different outcomes while the core moments stay true. The demo showcases polished Unreal Engine 5 visuals and strong performances, positioning Directive 8020 as a return to the tense, consequence-driven horror of Until Dawn and The Quarry. It releases May 12 on PS5, Xbox Series X/S, and PC.

Osiris Reborn shines in beta, but AI use stirs debate
gaming1 month ago

Osiris Reborn shines in beta, but AI use stirs debate

The Expanse: Osiris Reborn delivers a Mass Effect-inspired RPG experience with strong visuals, tight dialogue, and engaging combat in a 90-minute closed-beta slice, including space-station action and a crafting/skill system; however, developer Owlcat's use of generative AI during development raises questions about transparency and final human-made content, leaving the reviewer cautiously optimistic about the full game, due in spring 2027 for PC, PS5 and Xbox Series X/S.

Cryptic Math Teases Halo Remake’s July Launch Window
gaming1 month ago

Cryptic Math Teases Halo Remake’s July Launch Window

A Halo dataminer hints at the Campaign Evolved release window through cryptic equations, suggesting an early-access launch on July 23 followed by a full release on July 28 this year, with an official reveal likely at the June Xbox Games Showcase. The remake, built in Unreal Engine 5, will also release on PlayStation and will not feature an in-game shop, instead offering a Master Chief skin via a Fanta promotion. The leak comes amid ongoing controversy around Halo Studio leadership, with Microsoft saying it takes such claims seriously as the 2026 release approaches.

Screamer reimagined: a blistering arcade racer bathed in anime flair
gaming2 months ago

Screamer reimagined: a blistering arcade racer bathed in anime flair

Milestone’s Screamer reboot revives the ’90s arcade spirit with an anime-inspired presentation, ultrafast racing, and a push-pull system of Sync and Entropy that fuels boosts and combats. With standout cutscenes by Polygon Pictures, a diverse cast, and robust offline modes (including split-screen for up to four), the campaign can be slow to start but ramps into an exhilarating, accessible racer that still scratches the hardcore edge.

Prism 2033: A Living Parallel-Universe MMORPG for PC and Mobile
technology2 months ago

Prism 2033: A Living Parallel-Universe MMORPG for PC and Mobile

CyberNest Entertainment announced Prism 2033, a next-gen Unreal Engine 5 MMORPG set across multiple parallel worlds. Players become Harbor Agency Investigators in Flux City, exploring diverse environments, pursuing challenging missions, and engaging in large-scale fleet battles with guilds, all while NPCs exhibit lifelike growth and players can shape the Parallverse with their own content. The game will release on PC (Steam/Epic) and mobile (iOS/Android), with pre-registration now open.

Tiny Team, Big Scope: Clair Obscur Was Built Entirely in UE5 Blueprints
technology2 months ago

Tiny Team, Big Scope: Clair Obscur Was Built Entirely in UE5 Blueprints

At GDC, Sandfall Interactive revealed Clair Obscur: Expedition 33 was developed entirely with Unreal Engine 5 Blueprints for all gameplay systems by a four-person team on a sub-$10 million budget, illustrating a resource‑efficient approach to delivering a wide feature set, with visuals shaped by UE5 and animation work highlighted by Sylvan Kim.