A reportedly unreleased Yoshi game for Nintendo's Switch 2, Yoshi and the Mysterious Book, is believed to run on Unreal Engine 5 based on licenses uncovered in the game's preload, though official confirmation from developers is still pending.
Two Xbox Series X|S sequels have been confirmed for Summer 2026: Aliens: Fireteam Elite 2, expanding to up to four-player co-op with new classes and more xenomorphs, and The Sinking City 2, a Lovecraftian survival horror powered by Unreal Engine 5 in the flooded city of Arkham.
The article argues TT Games is using frame generation to advertise 60 FPS for Lego Batman: Legacy of the Dark Knight, even though native rendering is as low as 1440p/30 FPS and 635p/30 FPS on minimum hardware, with frame generation often reducing actual render rates. While output looks smoother, latency increases, making the experience feel like 30 FPS (or 15 FPS at the minimum) rather than a true 60 FPS. Frame generation should be optional and not used to mask poor optimization; the move to Unreal Engine 5 has raised PC performance concerns, and developers should optimize for real native performance rather than rely on generated frames to inflate perceived performance.
TT Games' Lego Batman: Legacy of the Dark Knight merges Batman: Arkham-style combat with classic Lego gameplay, introducing a deep, co-op friendly fighting system that uses gadgets and character swapping, powered by Unreal Engine 5 to render a vivid Gotham. The game aims to balance accessibility with depth through multiple difficulties, including a Dark Knight mode, while exploring Batman’s origin-to-legend arc via nostalgic iconography and cinematic sequences to create an emotional core beyond simple fan service.
There are rumors that Halo Studios is actively developing remakes of Halo 2 and Halo 3, in addition to an Unreal Engine 5 remake of Halo: Combat Evolved (Campaign Evolved). The reports also mention potential cross-content nods from the other Halo entries and a Skull modifier, plus talks of a new multiplayer project and a follow-up mainline Halo game in development.
MP1st reports early PS6 details: cloud streaming infrastructure is moving to PCIe Gen5 NVMe with cross-gen asset work for PS5/PS6 and an emphasis on social apps; a next-gen Unreal Engine 5 horror shooter with motion capture is in development (with Firesprite's rumored Project Heartbreak); Sony is expanding AI via PSSR and ML hiring, signaling AI-driven visuals across future hardware, plus speculative SAVANT haptics for a new controller.
Unknown Worlds’ Subnautica 2, built on Unreal Engine 5, enters early access with surprisingly high PC specs: minimum 12GB RAM to run 1080p/30fps, recommended 16GB RAM with an 8GB GPU, and a claimed 32GB RAM for 4K/60fps, setting a steep hardware bar for players before the May 14 early access launch.
A year after its release, Oblivion Remastered still suffers from major technical issues, with PC patch 1.2 in July 2025 representing the last update and little evidence of meaningful fixes across platforms. Players face persistent stuttering, crashes, and worsening frame times due to the Unreal Engine 5 front-end and heavy CPU/GPU load. Despite a sizable Steam audience, post-launch support appears scant, though a Switch 2 version could offer a chance to back-port improvements if it materializes; overall, the remaster remains in a troubled state across PS5 and other platforms.
Rebel Wolves’ open-world dark fantasy RPG The Blood of Dawnwalker is releasing on September 3, 2026 for Xbox Series X|S (and other platforms such as PC and PS5), with a new Story Trailer and pre-orders live. Players control Coen, a Dawnwalker whose choices shape a living world in a single-player, Unreal Engine 5 adventure. Standard Edition is £59.99 / $69.99 (with a pre-order armour bonus) and Eclipse Edition is £69.99 / $79.99 (adding a Digital World Compendium, Digital Soundtrack and Digital Comic Book). Early impressions are positive overall, though some note camera, combat, and pacing tweaks may be needed before launch.
A hands-on preview of Directive 8020, Supermassive Games’ space-horror that leans into interactive-movie storytelling. In a crisis aboard the Cassiopeia, Brianna faces claustrophobic tunnels and a brutal eye-sequence; you can rewind and replay choices, testing different outcomes while the core moments stay true. The demo showcases polished Unreal Engine 5 visuals and strong performances, positioning Directive 8020 as a return to the tense, consequence-driven horror of Until Dawn and The Quarry. It releases May 12 on PS5, Xbox Series X/S, and PC.
The Expanse: Osiris Reborn delivers a Mass Effect-inspired RPG experience with strong visuals, tight dialogue, and engaging combat in a 90-minute closed-beta slice, including space-station action and a crafting/skill system; however, developer Owlcat's use of generative AI during development raises questions about transparency and final human-made content, leaving the reviewer cautiously optimistic about the full game, due in spring 2027 for PC, PS5 and Xbox Series X/S.
A Halo dataminer hints at the Campaign Evolved release window through cryptic equations, suggesting an early-access launch on July 23 followed by a full release on July 28 this year, with an official reveal likely at the June Xbox Games Showcase. The remake, built in Unreal Engine 5, will also release on PlayStation and will not feature an in-game shop, instead offering a Master Chief skin via a Fanta promotion. The leak comes amid ongoing controversy around Halo Studio leadership, with Microsoft saying it takes such claims seriously as the 2026 release approaches.
Milestone’s Screamer reboot revives the ’90s arcade spirit with an anime-inspired presentation, ultrafast racing, and a push-pull system of Sync and Entropy that fuels boosts and combats. With standout cutscenes by Polygon Pictures, a diverse cast, and robust offline modes (including split-screen for up to four), the campaign can be slow to start but ramps into an exhilarating, accessible racer that still scratches the hardcore edge.
CyberNest Entertainment announced Prism 2033, a next-gen Unreal Engine 5 MMORPG set across multiple parallel worlds. Players become Harbor Agency Investigators in Flux City, exploring diverse environments, pursuing challenging missions, and engaging in large-scale fleet battles with guilds, all while NPCs exhibit lifelike growth and players can shape the Parallverse with their own content. The game will release on PC (Steam/Epic) and mobile (iOS/Android), with pre-registration now open.
At GDC, Sandfall Interactive revealed Clair Obscur: Expedition 33 was developed entirely with Unreal Engine 5 Blueprints for all gameplay systems by a four-person team on a sub-$10 million budget, illustrating a resource‑efficient approach to delivering a wide feature set, with visuals shaped by UE5 and animation work highlighted by Sylvan Kim.