Gears of War: E-Day feels like a direct continuation of the Xbox 360 trilogy, delivering familiar cover-based shooting and chaotic setpieces powered by Unreal Engine 5, while positioning itself as a prequel that nods to the series’ heyday with polished mechanics and a look that echoes the originals.
HoYoverse unveiled Nodus Fall at Gamescom Opening Night Live, a cooperative action RPG where players become Weavers in a world whose divine authority has crumbled, featuring epic boss fights and sword combat. The game channels Elden Ring and Monster Hunter in design and is built on Unreal Engine 5, with multiplayer-focused gameplay and no release date yet.
This GPU-heavy Unreal Engine 5 title offers little visual payoff from most standard settings beyond Ultra, and the key gains come from targeted upscaling. The article notes unusually smooth shader compilation but mixed CPU performance, with VRR helping only if the CPU/memory bottlenecks aren’t extreme. A recommended optimized profile uses DLSS Super Resolution on RTX GPUs (TSR for AMD/Intel) and keeps View Distance, Post-Processing, Textures, and Foliage largely at Ultra for image quality, while dialing down Effects, Anti-Aliasing, Global Illumination, Shading, and Hair to balance visuals and fps. In testing, this profile delivered about an 18% average FPS gain and 13% better 1%/0.1% lows versus Ultra at 1440p, though further gains rely on upscaling/frame generation rather than traditional quality sliders. HDR, FoV, DLAA, and XeSS are missing or subpar, limiting options for non-NVIDIA GPUs. Final takeaway: pair the optimized settings with DLSS on RTX GPUs for smoother gameplay, while AMD/Intel users stick to TSR and expect CPU/memory bottlenecks on higher canvases. Finally, if you crave significant performance boosts beyond this, you’ll need to lower internal resolution via dlss/tsr rather than rely on conventional settings.
The Elder Scrolls IV: Oblivion Remastered on Nintendo Switch 2 uses NVIDIA DLSS to deliver sharper visuals and higher image quality than Xbox Series S, despite a lower base resolution and the demanding Unreal Engine 5. While open-world areas still cause occasional frame-rate dips, the port often hits around 30 FPS, showcasing a notably strong handheld performance that surpasses the Series S and rivals other major platforms for this remaster.
DSOGaming benchmarks Beast of Reincarnation on PC using a Ryzen 9 7950X3D and a wide range of GPUs across 1080p, 1440p, and 4K. They find CPU bottlenecks at 1080p (a similarly-armed quad-core can hit ~60 FPS, but traversal/loading stutters persist); at 1080p and 1440p most GPUs maintain 60+ FPS, with 4K max demanding high-end GPUs (RTX 5090/4090, 5080 with G-Sync). The game supports DLSS and FSR 3.0 but lacks Frame Gen or XeSS, and Ray Tracing appears broken as RT On vs Off yields little to no visual difference. Visually, the title looks old-gen with pop-ins and low-res textures, not a true UE5 showcase or fully utilizing Nanite/Lumen. Overall, it runs smoothly on a broad hardware range, but the visuals and RT implementation are underwhelming, and weaker CPUs may struggle.
Benchmark results for Gears of War E-Day on Unreal Engine 5 at 2560x1440 with max settings show NVIDIA GPUs delivering far higher FPS than AMD Radeon cards, with RTX 5090 ~51 FPS (min 44) and RTX 4090 ~38 FPS, while AMD RX 7900 XTX ~21 FPS (min 16), RX 9070 XT ~22 FPS (min 18), and mid/low-end RDNA2 cards around 12–14 FPS (6750 XT ~9 FPS), meaning native 1440p playability is not achieved on current Radeon GPUs.
Open Beta benchmarks for Gears of War E-Day Multiplayer test PC hardware across Nvidia/AMD GPUs (from RTX 3060 to 5090 and RX 6750 XT to 9070 XT) and CPUs from AMD/Intel, outlining minimum and recommended 64‑bit Windows 10/11, a 130 GB SSD and DirectX 12 with ray‑tracing support. Using Unreal Engine 5 with Nanite and Lumen, the tests span 1080p, 1440p and 4K with max settings and DLSS/FSR, showing that comfortable 60 FPS at 1080p generally requires top-tier GPUs (e.g., RTX 5090 or RX 9070 XT) while 4K remains demanding and VRAM/RAM usage scales with resolution. The beta also benchmarks network code and balance ahead of the full release, with multiple maps and modes highlighted as part of the testing process.
A leaker claims Diablo 4 is headed to Switch 2 around September for $70 (boxed code), joining a wave of big ports that are taking time to land on Nintendo’s new hardware. The report comes as Clair Obscur: Expedition 33 continues to face a “big technical challenge” due to Unreal Engine 5 limits, while Elden Ring: Tarnished Edition is due next month and Borderlands 4 has no release plans. Monster Hunter Wilds is described as moving forward with a possible Switch 2 announcement in the coming months.
A leaked build of Beast of Reincarnation, a new action RPG from GAME FREAKS, runs native 4K/Max on an RTX 5090 at about 90–110 FPS in the demo area. It uses Unreal Engine 5.4.4.0 and supports DLSS/FSR 3, but not Frame Generation or XeSS, and RT appears broken since enabling it makes no visual or performance difference. Lumen/Nanite aren’t utilized, resulting in flatter lighting and noticeable pop‑in, with a few traversal stutters. Shader compilation occurs on first launch (brief black screen), and a full PC performance article with broader GPU coverage is coming later.
Gears of War: E-Day, rebuilt on Unreal Engine 5, launches October 6, 2026 for Xbox Series X/S and Windows via the Xbox app and Steam with day‑one Game Pass; PlayStation won’t get the game. A prequel to the original saga, it follows Marcus Fenix and Dom Santiago during Emergence Day and includes co‑op and PvP multiplayer (PC lacks local co‑op). Three editions are offered (Standard, Premium, Collector’s) with various bonuses, and an open multiplayer beta is planned ahead of launch (pre‑order or Game Pass members get early access August 6–10, with a second open weekend later).
Two months before its September 24, 2026 launch on PC and PS5, Silent Hill: Townfall reveals its PC requirements: a RTX 3080-class GPU targets 4K gameplay at 30 FPS, with minimum specs of Windows 11 64-bit, Ryzen 5 3600 or i7-8700K, 16 GB RAM, RTX 2060 Super/RX 6600, and 75 GB storage; recommended specs push to RTX 3080, 32 GB RAM, and 75 GB storage, with 4K 30 FPS achievable using DLSS/FSR/TSR Balanced mode. The game, powered by Unreal Engine 5, is noted as more demanding than Silent Hill f, though still playable on newer rigs.
Sandfall Interactive says a Nintendo Switch 2 port of Clair Obscur: Expedition 33 is being considered but faces a “big technical challenge.” The Switch 2’s lower power than PS5/Xbox Series X and Unreal Engine 5 features not yet fully supported (Lumen Lite in particular) complicate porting. The studio (around 30 people) is weighing feasibility and timing, with no announced release window, while OE engine updates and other constraints must be navigated.
Halo: Campaign Evolved, a remake of Halo: Combat Evolved rebuilt in Unreal Engine 5, has joined Xbox Game Pass for console and PC, featuring updated visuals, modernized controls, and three new missions playable in split-screen and online co-op. There is no competitive multiplayer in this title (multiplayer is available via Halo: The Master Chief Collection), and it launches across Xbox Series X|S, Windows PC, Steam, and PS5, with Game Pass subscribers able to earn the new achievements as they play.
Clair Obscur: Expedition 33 developers say a Nintendo Switch 2 port is possible in theory but would be a major technical challenge, due to Switch 2's lower power relative to PS5/Xbox Series X and Unreal Engine 5 compatibility issues; they are watching Unreal updates like Lumen Lite to assess feasibility, with no official plans announced yet.
Amazon Game Studios reportedly pushes Tomb Raider Catalyst to 2028, with Legacy of Atlantis planned for February 2027; Catalyst is the next mainline Lara Croft title built on Unreal Engine 5, headed to Xbox Series X|S, PS5, Nintendo Switch 2, and PC.