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Unreal Engine 5

All articles tagged with #unreal engine 5

Halo: Campaign Evolved PC specs reveal hefty RAM and 100GB install
gaming17 days ago

Halo: Campaign Evolved PC specs reveal hefty RAM and 100GB install

Halo: Campaign Evolved's PC system requirements were published: minimum specs include Ryzen 5 3600 / i7-10700K, RTX 2060 Super / RX 6600, 16GB RAM, and a 100GB SSD on Windows 11; recommended up to 32GB RAM and GPUs from RTX 3070 / RX 7600 up to RTX 4080 to target 4K60, with notes that performance features like Super Resolution and Frame Generation may help. The 100GB install and high RAM needs mark a fairly demanding setup for this Unreal Engine 5 remake, which launches late next month on Xbox Series X|S, Windows PC, and PS5, with early access via Premium Edition on July 23.

Star Wars Galactic Racer: a physics-focused pod-race dream in UE5
gaming18 days ago

Star Wars Galactic Racer: a physics-focused pod-race dream in UE5

Digital Foundry previews Fuse Games’ Star Wars: Galactic Racer, a UE5-based arcade racer emphasizing physics-driven destruction, thermal terrain effects, and a four-vehicle archetype roster. The game uses photogrammetry and Nanite for high-fidelity environments, with Lumen lighting on PS5/PS5 Pro and Series X, and screen-space reflections for performance. It targets 60fps on base PS5 and Series X, with dynamic TSR upscaling (PS5 Pro uses PSSR) and a broad upscaling toolkit (DLSS 4.5, XeSS, FSR 4). PC configurations including RTX 4090 can push high frame rates (around 150fps with frame generation and ray reconstruction), while Series S prioritizes lightmass probes for balance. Notably, collisions trigger Burnout-style takedowns, and environmental heat and cold influence vehicle performance. An early look suggests a promising blend of nostalgia and modern tech ahead of the October 6 launch, with ongoing polish planned.

Kojima’s OD promises fear beyond limits with a player-retention system
gaming19 days ago

Kojima’s OD promises fear beyond limits with a player-retention system

Hideo Kojima revealed OD, an Xbox-published horror game developed with Jordan Peele and built on Unreal Engine 5, aiming to push the boundaries of fear. He teases a secret gameplay system designed to let players continue even if the fear becomes overwhelming, though few details are shared. Entertainment Weekly hints at a deeply moving, single-player experience with more information to come.

CD Projekt: Lost faith is fair, redemption may come with Witcher 4
gaming19 days ago

CD Projekt: Lost faith is fair, redemption may come with Witcher 4

CD Projekt joint-CEO Michał Nowakowski said it’s fair that the studio ‘lost the faith’ of some players after Cyberpunk 2077’s troubled launch, but he remains hopeful they can win fans back with The Witcher 4 or future titles. He also noted a shift from Red Engine to Unreal Engine 5 for Witcher 4, describing the post-launch period as painful yet educational; Cyberpunk 2077 has since sold over 35 million copies.

Ocarina of Time UE5 Fan Project Ends Ahead of Official Remake
gaming19 days ago

Ocarina of Time UE5 Fan Project Ends Ahead of Official Remake

CryZENx has ended his long-running Unreal Engine 5 fan remake of The Legend of Zelda: Ocarina of Time after about a decade, citing that an official remake is already in development as the reason to stop. Nintendo did not issue a C&D. All previous demos remain downloadable, and CryZENx plans to shift to another project (likely Twilight Princess) with a final video showcasing Chapters 2/3 as a goodbye.

FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director
gaming22 days ago

FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director

Final Fantasy 7 Revelation director Naoki Hamaguchi explains the game will remain on Unreal Engine 4 instead of moving to UE5 to avoid delaying development; the team has customized UE4 for the Remake series and even built an in-house rendering system similar to Nanite, aiming for a quick, high-quality launch, with the broader news noting that UE5.8 brings Lumen to Nintendo Switch 2.

No Law Bets on Density Over Scale in Its Cyberpunk City
gaming22 days ago

No Law Bets on Density Over Scale in Its Cyberpunk City

Neon Giant’s No Law is pitched as a dense, living cyberpunk open world for Xbox Series X|S, prioritizing handcrafted detail over map size. It uses Unreal Engine 5’s Nanite for surface fidelity, the Mass Framework to drive thousands of NPCs (over 3,000 simultaneously), and MetaHuman variations to keep characters unique, with weather and time shaping the city. Release window is 2027.

Legacy of Atlantis Reimagines Lara Croft’s PS1 Quest as an Exploration-First Remake
gaming26 days ago

Legacy of Atlantis Reimagines Lara Croft’s PS1 Quest as an Exploration-First Remake

Tomb Raider: Legacy of Atlantis is a modern Unreal Engine 5 remake from Flying Wild Hog and Amazon Game Studios that foregrounds exploration in the Peru Lost Valley level, featuring Lara's classic moves, puzzle-driven progression, and later gunplay; the team confirms AI tools were used in early development but final content will be human-crafted, with a February 12, 2027 release for PS5, Xbox Series X/S, Switch 2, and PC.

Gears of War: E-Day Unveils PC Power Requirements
gaming28 days ago

Gears of War: E-Day Unveils PC Power Requirements

DSOGaming reveals the official minimum and recommended PC specs for Gears of War: E-Day, which runs on Unreal Engine 5 and launches on Oct. 6. Minimum: Ryzen 5 2600X or i7‑6850K/i5‑10400, 12GB RAM, RTX 5050/2060 or RX 6600/9060 or Intel A580, plus 130GB storage and an SSD. Recommended: Ryzen 5 5600 or i5‑11600K, 16GB RAM, RTX 5060/3060Ti or RX 6700 XT/9060 XT, again 130GB storage and SSD. The game is a prequel set 14 years before the first title; more detailed graphics settings are expected closer to launch on Oct 6.

Arm’s Android DLSS Rival Shines in Neural Dawn, Powered by MegaLights
technology29 days ago

Arm’s Android DLSS Rival Shines in Neural Dawn, Powered by MegaLights

Arm unveils a DLSS-style mobile upscaling and AI-denoising stack—NSS, NSSD, and NFRU—paired with Unreal Engine 5.5 MegaLights in a full mobile title, Neural Dawn, developed with Sumo Digital. The tech runs on the latest Arm hardware with Mali GPUs to enable advanced lighting, frame generation, and real-time previews on mobile; Neural Dawn spans about two hours across four levels and was completed by a lean team in ~18 months. Arm says neural graphics can boost visuals without exceeding power and thermal limits and plans a Q4 launch on current devices, with open developer tools and assets to help others adopt the tech.

Tomb Raider: Legacy of Atlantis Director Frames Generative AI as Visualization Tool for UE5 Remake
technology1 month ago

Tomb Raider: Legacy of Atlantis Director Frames Generative AI as Visualization Tool for UE5 Remake

Crystal Dynamics’ Jeff Adams says generative AI will be used as a visualization tool during early level design for Tomb Raider: Legacy of Atlantis; if an AI-generated concept works, it moves into the traditional pipeline and all final content remains human-crafted, with the game due February 12, 2027 on PS5, Xbox Series X/S, Switch 2, and PC; the studio emphasizes they’re using AI to speed up decision-making, not replace human work, and they did not disclose deeper AI specifics ahead of release.

Halo: Campaign Evolved Struggles to Break 100 FPS on RTX 5090 at 1440p Ultra
technology1 month ago

Halo: Campaign Evolved Struggles to Break 100 FPS on RTX 5090 at 1440p Ultra

Halo: Campaign Evolved, moving from Slipspace to Unreal Engine 5, runs on an RTX 5090 at 1440p Ultra around 90–100 FPS (about 120 FPS only in interior areas). This underlines that even the top consumer GPU isn’t delivering 100+ FPS consistently at this resolution on launch, and higher targets like 4K 60 will likely require upscaling or future engine optimizations. The game uses an older UE5 build lacking newer features like Lumen 60, with a July 28 release date noted.

Halo Campaign Evolved Preview Signals Halo's Unreal Engine 5 Makeover
technology1 month ago

Halo Campaign Evolved Preview Signals Halo's Unreal Engine 5 Makeover

Digital Foundry's Halo: Campaign Evolved preview on PC and Xbox Series X showcases a substantial visual upgrade powered by Unreal Engine 5 and Halo Studios, with two classic missions, enhanced lighting and terrain, and mixed performance—Series X targets 60fps with dynamic resolution while PC shows CPU bottlenecks in busier scenes; a 30fps quality mode exists and denoising artefacts are noted—ship date is July 28 for PC, PS5, and Xbox Series.