Bethesda Exec Explains Why Xbox-Exclusive Starfield is Beneficial.

TL;DR
According to Pete Hines, Bethesda's head of global publishing, Starfield's Xbox console exclusivity is a good thing as it reduced the workload for developer Bethesda Game Studios, allowing the game to release on September 6. Hines quoted Starfield game director Todd Howard in calling the upcoming sci-fi RPG an "irresponsibly large" game, one that was made an Xbox console-exclusive in order to reduce quality assurance testing and created less work for the developer. The game was originally planned to release on PS5 prior to Microsoft acquiring Bethesda.
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