Bethesda's Starfield: Nerfed Planets and Stupid AI Explained by Todd Howard

TL;DR Summary
Starfield director Todd Howard explains that a complex planetary affliction system in the game was nerfed to make it more manageable for players. The original idea was for afflictions to have a significant impact on gameplay, requiring players to have different spacesuits for different atmospheres. However, the decision to minimize this feature allowed the team to focus on improving the gunplay experience. Bethesda's work on Starfield's weapons and guns is considered some of their best, and players can further enhance their experience with mods.
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- View Full Coverage on Google News
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