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Todd Howard

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Starfield finally heads to PS5: Todd Howard says it was inevitable
gaming23 days ago

Starfield finally heads to PS5: Todd Howard says it was inevitable

Todd Howard confirms Starfield's PS5 release was always the plan, calling the PS5 port inevitable after Microsoft’s Bethesda acquisition; Starfield previously launched on Game Pass with mixed reception, and the PS5 version arrives April 7, 2026 with DLC updates and price options of $50 for the base game and $70 for the full package, as observers track pre-orders and engagement to gauge its impact on a larger PS5 audience.

Todd Howard: TES6 Announcement Should Have Stayed Hidden
gaming24 days ago

Todd Howard: TES6 Announcement Should Have Stayed Hidden

Todd Howard says announcing The Elder Scrolls 6 in 2018 was not his preference and jokes that fans should pretend it doesn’t exist; he explains he’s cautious about early reveals and notes past releases like Fallout 4 and Starfield show Bethesda’s evolving approach, aiming to return TES6 to the studio’s classic style with few details until it’s playable.

Howard praises DLSS 5 in Starfield amid mixed reception
gaming25 days ago

Howard praises DLSS 5 in Starfield amid mixed reception

NVIDIA's DLSS 5, set to arrive on RTX 50-series this fall, has sparked backlash for reportedly AI-driven facial tweaks in games, but Bethesda's Todd Howard says DLSS 5 “brought Starfield to life” when tested. The tech is said to enhance lighting and environment without altering textures, though critics warn it can homogenize NPC appearances into an uncanny look. Digital Foundry notes it doesn’t touch game assets, while developers can tweak DLSS 5 per title, leaving its broad adoption still uncertain.

Elder Scrolls 6 to Run on Creation Engine 3, Signals Return to Classic RPG Core
news1 month ago

Elder Scrolls 6 to Run on Creation Engine 3, Signals Return to Classic RPG Core

In a Kinda Funny Games interview, Bethesda’s Todd Howard says The Elder Scrolls 6 will return to the studio’s classic open-world RPG style and be powered by an updated Creation Engine (Creation Engine 3, successor to Creation Engine 2 used in Starfield). He notes Starfield and Fallout 76 were creative detours, and while the team is nearing a big milestone, the RPG won’t be finished for a while yet as they continue engine and world work.