Big Walk hides a Predator-style stealth game, pending a voice patch

TL;DR Summary
Rock Paper Shotgun argues that Big Walk isn’t a casual open-world hangout game but a stealth multiplayer where proximity voice chat (instead of built-in comms) governs play, turning players into unpredictable threats; developers are patching the proximity audio to fix volume issues, with players signaling via walkie-talkies, flareguns, or a whiteboard to communicate across distances.
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