Bit Reactor suspends 80% of staff despite Star Wars Zero Company's strong launch

3 min read
Source: gamedeveloper.com
Bit Reactor suspends 80% of staff despite Star Wars Zero Company's strong launch
Photo: gamedeveloper.com
TL;DR

Bit Reactor furloughed approximately 80% of its workforce weeks before the August 27, 2026, release of Star Wars Zero Company. The studio cited financial exhaustion, leaving only a skeleton crew to handle post-launch bug fixes. Despite the layoffs, the game achieved high critical acclaim and strong sales on Steam. A spokesperson indicated that reinstating staff depends on commercial success, though former employees express skepticism. The situation is complicated by an ongoing legal dispute between co-founders over studio ownership.

Key points

  • Bit Reactor confirmed it furloughed a majority of its staff, with sources estimating the impact at 80% of the team, prior to the game's launch.
  • The studio stated the decision was driven by internal financial constraints and was not mandated by publisher Electronic Arts or license holder Disney.
  • Star Wars Zero Company launched on August 27, 2026, receiving positive reviews and ranking among the top-selling titles on Steam.
  • A former employee alleged that furloughed staff were cut off from profit sharing and that the studio concealed the layoffs from the team.
  • The furloughs occur amid a lawsuit filed by co-founder Alison Kelly against Greg Foertsch, seeking damages exceeding $20 million over ownership disputes.
  • Bit Reactor hopes to reinstate furloughed employees if the game performs well commercially, though some former staff doubt this will happen for everyone.

Background

Bit Reactor, founded in 2021, developed Star Wars Zero Company, a turn-based tactical game set during the Clone Wars. The title launched on PC, PS5, and Xbox Series X|S in late August 2026. The studio has faced internal turmoil, including a 2024 lawsuit by former COO Alison Kelly, which has been postponed to early 2027. The furloughs represent a significant financial crisis for the developer despite the game's positive reception.

How outlets are covering it

Game Developer and Wccftech report that Bit Reactor furloughed roughly 80% of its staff, leaving a skeleton crew for bug fixes. Console Creatures confirms the 80% figure but emphasizes the game's strong Metacritic score and sales performance. Wccftech highlights that the furlough decision was made by Bit Reactor, not EA or Disney. Game Developer notes allegations from a former employee that furloughed staff were excluded from profit sharing. All sources agree that the studio hopes to reinstate staff based on commercial success, but Wccftech notes that former employees are skeptical about this promise. The sources also differ in emphasis: Console Creatures focuses on the game's quality, while Game Developer and Wccftech focus on the labor and legal disputes.

Why it matters

The furloughs highlight the financial fragility of game studios, even when their products are critically and commercially successful. The situation underscores the risks associated with high-profile IP licenses and the potential for internal legal disputes to impact workforce stability. It also raises questions about the transparency of studio management and the treatment of employees during financial crises.

What to watch

Bit Reactor will likely monitor the commercial performance of Star Wars Zero Company to determine if it can reinstate furloughed staff. The legal dispute between co-founders Alison Kelly and Greg Foertsch will proceed to trial in early 2027. The studio may face further scrutiny regarding its financial management and labor practices.

Share this article

Want the full story? Read the original reporting

Read on gamedeveloper.com